public async Task <IActionResult> Edit(int id, [Bind("BoulderID,Name,Area,Location,BoulderingClimbingGrade,ConsensusGrade,ModifyDate")] Boulder boulder) { if (id != boulder.BoulderID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(boulder); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!BoulderExists(boulder.BoulderID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(boulder)); }
void getValues() { GameObject en = GameObject.FindWithTag("Enemy"); GameObject en1 = GameObject.FindWithTag("Boulder"); GameObject en2 = GameObject.FindWithTag("Enemy"); if (en != null) { enemy = en.GetComponent <EnemyController>(); } if (enemy == null) { Debug.Log("Cannot find 'EnemyController' script"); } if (en1 != null) { boulder = en1.GetComponent <Boulder>(); } if (boulder == null) { Debug.Log("Cannot find 'Boulder script"); } if (en2 != null) { villagerdamage = en2.GetComponent <VillagerDamageController>(); } if (villagerdamage == null) { Debug.Log("Cannot find 'VillagerdamageController' script"); } gameController = GameObject.FindWithTag("GameController").GetComponent <GameController> (); trapcontrol = GameObject.FindWithTag("TrapController").GetComponent <TrapController> (); }
public void Pushables() { Button button = new Button(); Boulder boulder = new Boulder(); var loop = true; while (loop) { Console.Clear(); Console.WriteLine("1. Button"); Console.WriteLine("2. Boulder"); Console.WriteLine("3. Return"); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: Console.Clear(); Console.WriteLine(button.Push()); Console.ReadKey(); break; case ConsoleKey.D2: Console.Clear(); Console.WriteLine(boulder.Push()); Console.ReadKey(); break; case ConsoleKey.D3: loop = false; break; } } }
public void OnCreate() { DateTime date; try { date = GetDate(); } catch (ArgumentOutOfRangeException) { return; } Boulder boulder = new Boulder( AssetsLibrary.Instance.GetBoulderDifficulty( difficultiesDropdown.options[difficultiesDropdown.value].text), (int)numberslider.value, date, (BoulderWall)wallsDropdown.value); //boulder.SetIntersections(intersections); if (editingProblem != null) { BoulderListController.Instance.UpdateBoulder(boulder); } else { BoulderListController.Instance.CreateBoulderDisplay(boulder); } SetDisplay(false); }
public Boulder AddBoulder(Vector2 position) { var result = new Boulder(position); this._gameObjectCollection.Add(result); return(result); }
public override TileElement LoadTileElement(params object[] vars) { Boulder boulder = new Boulder(vars); boulder.SetPhysics(false, true, false, false); return(boulder); }
void OnGUI() { GUILayout.Label("Character", EditorStyles.boldLabel); character = (Character)EditorGUILayout.ObjectField("Character", character, typeof(Character), false); tileGroupEnabled = EditorGUILayout.ToggleLeft("Tile Menu", tileGroupEnabled); float showTileGroup = 0; if (tileGroupEnabled) { showTileGroup = 1; } if (EditorGUILayout.BeginFadeGroup(showTileGroup)) { dirt = (Dirt)EditorGUILayout.ObjectField("Dirt", dirt, typeof(Dirt), false); water = (Water)EditorGUILayout.ObjectField("Water", water, typeof(Water), false); spikes = (Spikes)EditorGUILayout.ObjectField("Spikes", spikes, typeof(Spikes), false); } EditorGUILayout.EndFadeGroup(); doodadGroupEnabled = EditorGUILayout.ToggleLeft("Doodad Menu", doodadGroupEnabled); float showDoodadGroup = 0; if (doodadGroupEnabled) { showDoodadGroup = 1; } if (EditorGUILayout.BeginFadeGroup(showDoodadGroup)) { entrance = (Entrance)EditorGUILayout.ObjectField("Entrance", entrance, typeof(Entrance), false); exit = (Exit)EditorGUILayout.ObjectField("Exit", exit, typeof(Exit), false); boulder = (Boulder)EditorGUILayout.ObjectField("Boulder", boulder, typeof(Boulder), false); } EditorGUILayout.EndFadeGroup(); if (GUILayout.Button("Select stage file")) { stageFilePath = EditorUtility.OpenFilePanel("Load stage file", "", ""); } if (stageFilePath != null) { GUILayout.Label("Stage File Path: " + stageFilePath); } if (GUILayout.Button("Generate Stage")) { if (stageFilePath == null) { EditorUtility.DisplayDialog("Error", "You need to select a stage file.", "OK"); } else if (dirt == null || water == null || entrance == null || exit == null || boulder == null) { EditorUtility.DisplayDialog("Error", "You must assign prefabs to all tile and doodad fields.", "OK"); } else { string stageStr = System.IO.File.ReadAllText(stageFilePath); CreateStage(stageStr); } } }
public void OnEdit(Boulder boulder) { wallsDropdown.value = (int)boulder.wall; base.OnEdit(boulder); OnRefresh(); }
/// <summary> /// Update the boulder data and displays /// </summary> /// <param name="boulder"></param> public void EditBoulder(Boulder boulder) { StaticBoulderList.Edit(boulder); GameObject boulderObject = boulders[boulder]; boulders.Remove(boulder); boulders.Add(boulder, boulderObject); boulderObject.GetComponent <BoulderEntryDisplay>().Setup(boulder); OldestDisplay.dirtyBoulders = true; }
/// <summary> /// Create a display for the boulder and for its difficulty /// </summary> /// <param name="boulder">Boulder to add</param> public void CreateBoulderDisplay(Boulder boulder) { //If difficulty doesn't exist, create a new one (don't mind if boulder exists, it doesn't) if (!bouldersObjects.ContainsKey(boulder.difficulty)) { bouldersObjects.Add(boulder.difficulty, BoulderDifficultyDisplay.InstantiateObject(boulder.difficulty, Instance.transform)); } bouldersObjects[boulder.difficulty].AddBoulder(boulder); SortDifficultiesDisplays(); }
//creates a boulder a the beginning of the path in a fixed time interval void FixedUpdate() { if (path != null) { if (time % 200 == 0) { Boulder boulder = (Boulder)Instantiate(template, new Vector3(0, -100, 0), new Quaternion()); boulder.SetPath(path); } } time++; }
public async Task <IActionResult> Create([Bind("BoulderID,Name,Area,Location,BoulderingClimbingGrade,ConsensusGrade,ModifyDate")] Boulder boulder) { boulder.ModifyDate = DateTime.Now; if (ModelState.IsValid) { _context.Add(boulder); await _context.SaveChangesAsync(); return(Redirect("/Logbook/create")); } return(View(boulder)); }
/// <summary> /// Adds a boulder to the list and the display /// </summary> /// <param name="boulder"></param> public void AddBoulder(Boulder boulder) { if (!StaticBoulderList.Instance.Add(boulder)) { return; } GameObject boulderObject = BoulderEntryDisplay.InstanciateListObject(boulder, transform); boulderObject.SetActive(toogled && !boulder.pending); boulders.Add(boulder, boulderObject); OldestDisplay.dirtyBoulders = true; SortBoulderEntriesDisplays(); }
public void SpawnBoulders() { while (_boulders.Count < MaxBoulderCount) { float radius = (float)_rand.Next(_gameBounds.Width / 2, _gameBounds.Width) / 2; float angle = (float)_rand.NextDouble() * MathHelper.TwoPi; float x = _player.Center.X + radius * (float)Math.Cos(angle); float y = _player.Center.Y + radius * (float)Math.Sin(angle); var boulder = new Boulder(ContentProvider.Boulder, new Vector2(x, y)); _collisionEntities.Add(boulder.Guid.ToString(), boulder); _boulders.Add(boulder); } }
private void canvas_MouseDown(object sender, MouseButtonEventArgs e) { if (isSnapShotTaken) { Point mouseClickPt = e.GetPosition(cameraIMG); //ColorSpacePoint _boulderCSP = new ColorSpacePoint { X = (float)mouseClickPt.X, Y = (float)mouseClickPt.Y }; Boulder rockCorrespondsToCanvasPt = rocksOnWallViewModel.GetRockInListByCanvasPoint(mouseClickPt); if (rockCorrespondsToCanvasPt == null) // new rock { double newBoulderWidthOnCanvas = ConvertSliderValueToSizeOnCanvas(boulderWidthSlider.Value); double newBoulderHeightOnCanvas = ConvertSliderValueToSizeOnCanvas(boulderHeightSlider.Value); // check rock overlaps if (rocksOnWallViewModel.IsOverlapWithRocksOnWall( mouseClickPt, newBoulderWidthOnCanvas, newBoulderHeightOnCanvas) == false) { CameraSpacePoint csp = jcWall.GetCamSpacePointFromMousePoint(mouseClickPt, _mode); if (!csp.Equals(default(CameraSpacePoint))) { rocksOnWallViewModel.AddRock(csp, mouseClickPt, newBoulderWidthOnCanvas, newBoulderHeightOnCanvas); } else { UiHelper.NotifyUser("No depth info is captured for this point!"); } } else { UiHelper.NotifyUser(RockOverlapsWarningMsg); } } else // rock already in list { rocksOnWallViewModel.SelectedRock = rockCorrespondsToCanvasPt; boulderWidthSlider.Value = rockCorrespondsToCanvasPt.BCanvasWidth; boulderHeightSlider.Value = rockCorrespondsToCanvasPt.BCanvasHeight; } } else { UiHelper.NotifyUser("Please take snap shot first."); } }
private void OnTimerTimeout() { if (!this.Active) { return; } this.SpawnLocation.UnitOffset = (float)random.Next(0, 100) / 100; Boulder boulder = (Boulder)Boulder.Instance(); boulder.GlobalPosition = this.SpawnLocation.GlobalPosition; this.GetTree().CurrentScene.AddChild(boulder); this.EmitSignal(nameof(BoulderGenerated), boulder); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); initialNumberOfBoulders = 4; playerShip = new Player(Content.Load<Texture2D>("spaceship"), new Rectangle(200, 10, 25, 25), graphics); boulders = new List<Boulder>(); for (int i = 0; i < initialNumberOfBoulders; i++) { Boulder boulder = new Boulder(Content.Load<Texture2D>("boulder"), new Rectangle(n.Next(0, graphics.GraphicsDevice.Viewport.Width), n.Next(0, graphics.GraphicsDevice.Viewport.Height), 200, 200), graphics); boulders.Add(boulder); } }
public override void Perform() { //Angle var dir = create.spawnDir; var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90; //Create GameObject boulderObj = Instantiate(boulderPrefab, create.spawnPosition, Quaternion.Euler(0, 0, angle)); Boulder boulder = boulderObj.GetComponent <Boulder>(); boulder.speed = speed; boulder.Setup(create.creatable.collider, dir); //Effects //EffectManager.CreateBoulderCreateEffect(create.createPosition, Vector2.up); CameraController.Shake(0.5f); }
public void MoveTowardsPlayer() { var player_pos = GameService.Player.GetComponent <PositionComponent>(); var pos = GetComponent <PositionComponent>(); var movable = GetComponent <CharMoveComponent>(); var drawable = GetComponent <CharacterRenderComponent>(); if (TryCooldown("Cast", 120)) { float force = 30; var distance = player_pos.WorldPosition.Coords - pos.WorldPosition.Coords; var direction = BallisticsHelper.GetThrowVector(force, Boulder.InverseMass, distance.X, distance.Y); drawable.StartAnimation(AnimationType.Cast, 20); EventHandler <AnimationEventArgs> handler = null; handler = (sender, e) => { if (e.animation == AnimationType.Cast) { if (direction != null) { var boulder = new Boulder((pos.WorldPosition).Coords) { Team = Team.Enemy }; Game.AddToMainScene(boulder); var b_movable = (DynamicPhysicsComponent)boulder; b_movable.ApplyImpulse(direction.Value); } // Spells.FireBolt.Cast(this, player_pos.WorldPosition); drawable._onAnimationEnd -= handler; } }; drawable._onAnimationEnd += handler; } if (Cooldowns.TryGetValue("Stun", out float val) && val > 0) { movable.move_direction = Direction.None; } else { movable.move_direction = pos.WorldPosition.Center.X < player_pos.WorldPosition.Center.X ? Direction.Right : Direction.Left; } movable.move_direction = Direction.None; }
public PaginationSet <ProblemViewModel> Get(int id, int?page, int?pageSize) { PaginationSet <ProblemViewModel> pagedSet = null; try { int currentPage = page.Value; int currentPageSize = pageSize.Value; List <Problem> _problems = null; int _totalProblems = new int(); Boulder _boulder = _boulderRepository.GetSingle(a => a.Id == id, a => a.Problems); _problems = _boulder .Problems .OrderBy(p => p.Id) .Skip(currentPage * currentPageSize) .Take(currentPageSize) .ToList(); _totalProblems = _boulder.Problems.Count(); IEnumerable <ProblemViewModel> _problemsVM = Mapper.Map <IEnumerable <Problem>, IEnumerable <ProblemViewModel> >(_problems); pagedSet = new PaginationSet <ProblemViewModel>() { Page = currentPage, TotalCount = _totalProblems, TotalPages = (int)Math.Ceiling((decimal)_totalProblems / currentPageSize), Items = _problemsVM }; } catch (Exception ex) { _loggingRepository.Add(new Error() { Message = ex.Message, StackTrace = ex.StackTrace, DateCreated = DateTime.Now }); _loggingRepository.Commit(); } return(pagedSet); }
public override TileElement DecompileTileElement(ref Queue <int> dataInts, ref Queue <Shade> dataShades) { Boulder boulder = new Boulder(); boulder.SetCoords(new int[] { dataInts.Dequeue(), dataInts.Dequeue(), dataInts.Dequeue() }, new int[] { dataInts.Dequeue(), dataInts.Dequeue(), dataInts.Dequeue() }); boulder.SetPhysics(false, true, false, false); return(boulder); }
public override void Perform() { //Where to put the boulder Vector2 rayDir = Vector2.down; if (!player.controller.collisions.below) { if (player.controller.collisions.left) { rayDir = Vector2.left; } if (player.controller.collisions.right) { rayDir = Vector2.right; } } //Setup Create create.Creating(rayDir); if (!create.creatable) { return; } //Stick spawnGoalPos to spawnPos create.spawnPosition = create.spawnGoalPosition; //Angle var dir = create.spawnDir; var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90; //Create GameObject boulderObj = Instantiate(boulderPrefab, create.spawnPosition, Quaternion.Euler(0, 0, angle)); Boulder boulder = boulderObj.GetComponent <Boulder>(); boulder.speed = speed; boulder.Setup(create.creatable.collider, dir); //Effects //EffectManager.CreateBoulderCreateEffect(create.createPosition, Vector2.up); CameraController.Shake(0.5f); }
// Use this for initialization void Start() { //boulder positions Boulders = GameObject.FindGameObjectsWithTag("Other"); //saves the score dependent on player position ScoreToSet = PlayerPrefs.GetInt("CheckScore", 0); PlayerPrefs.SetInt("score", ScoreToSet); PlayerPrefs.Save(); //resets the boulder position foreach (GameObject Boulder in Boulders) { Boulder.GetComponent <Boulder_Script>().ResetSelf(); } //for the player position with checkpoints gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); transform.position = gm.lastCheckPointPos; }
public void TestDecoratorToMakeObstacle() { GameObject obstacle = new DamageObstacle(baseObject); obstacle.Decorate(); Assert.IsTrue(obstacle.damage > 0); obstacle = new Tree(obstacle); obstacle.Decorate(); Assert.IsTrue(obstacle.shape == Shape.Ellipse); Assert.IsTrue(obstacle.brush == Brushes.DarkGreen); obstacle = new Wall(obstacle); obstacle.Decorate(); Assert.IsTrue(obstacle.shape == Shape.Rectangle); Assert.IsTrue(obstacle.brush == Brushes.DarkGray); obstacle = new Water(obstacle); obstacle.Decorate(); Assert.IsTrue(obstacle.shape == Shape.Rectangle); Assert.IsTrue(obstacle.brush == Brushes.DarkSlateBlue); obstacle = new Boulder(obstacle); obstacle.Decorate(); Assert.IsTrue(obstacle.shape == Shape.Ellipse); Assert.IsTrue(obstacle.brush == Brushes.Gray); obstacle = new OutlineObstacle(obstacle); obstacle.Decorate(); Color color = (obstacle.brush as SolidBrush).Color; Assert.IsTrue(obstacle.outlinePen.Color.Equals(color.Tint(Color.FromArgb(64, Color.Black)))); }
/// <summary> /// Update the boulder's data /// </summary> /// <param name="boulder">Boulder to update</param> public void UpdateBoulder(Boulder boulder) { bouldersObjects[boulder.difficulty].EditBoulder(boulder); }
void Start() { boulder = GetComponentInChildren <Boulder> (); boulderTrigger = GetComponentInChildren <BoulderTrigger> (); }
public async Task EditAsyncEditsThePorpertiesAndSavesTheChanges( string name, string description, string gradeId, string gymId, string newName, string newDescription, string newGradeId, string newGymId, bool imageNull, string imageSource, string newImageSource) { // Arrange AutoMapperConfig.RegisterMappings(typeof(Test).Assembly, typeof(ErrorViewModel).Assembly); var saved = true; var boulder = new Boulder() { Name = name, Description = description, GradeId = gradeId, GymId = gymId, Image = new Image() { Source = imageSource, }, }; var bouldersList = new List <Boulder>() { new Boulder(), new Boulder(), new Boulder(), boulder, new Boulder(), new Boulder(), }; var repositoryMock = new Mock <IDeletableEntityRepository <Boulder> >(); repositoryMock.Setup(x => x.All()) .Returns(bouldersList.AsQueryable()); repositoryMock.Setup(x => x.SaveChangesAsync()) .Callback(() => { saved = true; }); var boulderEditModel = new BoulderInputModel() { Name = newName, Description = newDescription, GymId = newGymId, GradeId = newGradeId, }; var imageEditModel = new ImageInputModel() { Source = newImageSource, }; if (imageNull) { imageEditModel = null; } var bouldersService = new BouldersService(repositoryMock.Object, AutoMapperConfig.MapperInstance); // Act await bouldersService.EditAsync(boulder.Id, boulderEditModel, imageEditModel); // Assert Assert.True(saved); Assert.Equal(newName, boulder.Name); Assert.Equal(newDescription, boulder.Description); Assert.Equal(newGradeId, boulder.GradeId); Assert.Equal(newGymId, boulder.GymId); var actualImage = boulder.Image; if (imageNull) { Assert.Equal(imageSource, actualImage.Source); } else { Assert.Equal(newImageSource, actualImage.Source); } }
//this is for dealing with the players death public void Kill() { //takes away lives and saves the changes made livesObject.LoseLife(); //taken oout saving of lives as it now serves as a death counter and isnt needed to save between levels //livesObject.SaveLives(); //plays death sound on the kill of player Death.Play(); //checks if its game over bool gameOver = livesObject.isGameOver(); //if lives are = 0 go to game over screen however this will never be called due to lives being converted to a death counter if (gameOver == true) { //if game is over load game over SceneManager.LoadScene("Game Over"); } else { //gets the current scene/level and reloads Scene currentLevel = SceneManager.GetActiveScene(); // if it isnt game over... // reset to beginning //if the checkpoint isnt made then reset the level, however this doesnt save the scrolls and means that //once collected once they are permanently gone until the game fully resets if (ifMadeCheckpoint == false) { SceneManager.LoadScene(currentLevel.buildIndex); } else { //checks for boulders & invwalls tagged with other and resets them to their original position within the level // this could be reset however i felt that with the death counter // a constant resetting of scrolls would be unneccessary and the player could focus on traversing the level as //opposed to focusing on score solely Boulders = GameObject.FindGameObjectsWithTag("Other"); foreach (GameObject Boulder in Boulders) { Boulder.GetComponent <Boulder_Script>().ResetSelf(); } InvWalls = GameObject.FindGameObjectsWithTag("MovingInvWalls"); foreach (GameObject InvWall in InvWalls) { Physics2D.IgnoreCollision(InvWall.GetComponent <Collider2D>(), GetComponent <Collider2D>()); InvWall.GetComponent <InvWalls>().ResetSelf(); } //saves score when the player dies ScoreToSet = PlayerPrefs.GetInt("CheckScore", 0); PlayerPrefs.SetInt("score", ScoreToSet); PlayerPrefs.Save(); //sets the player position to the last checkpoint with the tag of GM gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); transform.position = gm.lastCheckPointPos; } } }
private CardPrint GetCardPrint() { CardPrint retVal = new CardPrint(); retVal.CANCEL = Cancel; retVal.OnlyParticipants = cbOnlyReal.Checked; if (Cancel) { return(retVal); } if (!(cbLead.Checked || cbSpeed.Checked || cbBoulder.Checked)) { MessageBox.Show(this, "Для печати в карточку ничего не выбрано."); retVal.CANCEL = true; return(retVal); } if (cbLead.Checked) { Lead l = new Lead(); l.quali = cbLQuali.Checked; l.q1g = rbL1gr.Checked; l.q2g = rbL2gr.Checked; if (cbLead.Enabled && cbLead.Checked && rbLFlash.Enabled && rbLFlash.Checked) { int nRn; if (!int.TryParse(tbFlashRN.Text, out nRn)) { MessageBox.Show(this, "Число трасс для квалификации flash введено неверно"); retVal.CANCEL = true; return(retVal); } l.qFlashRN = nRn; } l.final = cbLFinal.Checked; l.semi = cbLSemi.Checked; l.super = cbLSuper.Checked; retVal.lead = l; } if (cbSpeed.Checked) { Speed s = new Speed(); if (rbS1q.Checked) { s.q1 = !(s.q2 = false); } else { s.q1 = s.q2 = true; } if (rbSF16.Checked) { s.f16 = s.f8 = s.f4 = true; } else { if (rbSF08.Checked) { s.f16 = false; s.f4 = s.f8 = true; } else { s.f16 = s.f8 = false; s.f4 = true; } } retVal.speed = s; } if (cbBoulder.Checked) { int nTmp; Boulder b = new Boulder(); b.quali = cbBQuali.Checked; ClComp cSet = ClComp.Default; if (b.quali) { b.q2g = rbB2g.Checked; if (!int.TryParse(tbQroute.Text, out nTmp)) { MessageBox.Show("Число трасс в квалификации боулдеринга введено неверно."); retVal.CANCEL = true; return(retVal); } cSet.tbQroute = nTmp.ToString(); b.rQuali = nTmp; } b.semi = cbBSemi.Checked; if (b.semi) { if (!int.TryParse(tbSroute.Text, out nTmp)) { MessageBox.Show("Число трасс в полуфинале боулдеринга введено неверно."); retVal.CANCEL = true; return(retVal); } cSet.tbSroute = nTmp.ToString(); b.rSemi = nTmp; } b.final = cbBFinal.Checked; if (b.final) { if (!int.TryParse(tbFroute.Text, out nTmp)) { MessageBox.Show("Число трасс в финале боулдеринга введено неверно."); retVal.CANCEL = true; return(retVal); } cSet.tbFroute = nTmp.ToString(); b.rFinal = nTmp; } b.super = cbBSuper.Checked; retVal.boulder = b; } return(retVal); }
public void ActivateBoulder(params object[] parameterContainer) { Boulder boulder = (Boulder)parameterContainer[0]; boulder.Activate(); }
public void DesactivateBoulder(params object[] parameterContainer) { Boulder boulder = (Boulder)parameterContainer[0]; boulder.Reset(); }