// Start is called before the first frame update void Start() { roulling = true; Player.GetComponent <Player>().enabled = false; Bouche.GetComponent <Plane>().enabled = false; StartCoroutine("Player_Chose"); }
IEnumerator Player_Chose() { Timer_total = Random.Range(2.5f, 4); yield return(new WaitForSeconds(Timer_total)); roulling = false; if (pointer.transform.rotation.z > 180) { player_whoStart = 2; } else { player_whoStart = 1; } yield return(new WaitForSeconds(1)); Player.GetComponent <Player>().enabled = true; Bouche.GetComponent <Plane>().enabled = true; if (player_whoStart == 2) { GameObject.Find("JoyconManager").GetComponent <Main>().TriggerFreeze(); } }