public void ResetBotsUnderCanvas(Unit unit) { IEnumerator <BotViewer> enumerator = _bots.GetEnumerator(); while (enumerator.MoveNext()) { BotViewer botViewer = enumerator.Current; if (botViewer == null) { continue; } bool overMoveY = botViewer.GetPosition() .y .CompareTo(-managerCanvas.YMax) .Equals(-1); bool overMoveX = Mathf.Abs(botViewer.GetPosition() .x) .CompareTo(managerCanvas.XMax) .Equals(1); if (overMoveY || overMoveX) { botViewer.UpdateState(); } if (overMoveY && !botViewer.GetTrap()) { _counter.Value++; } } enumerator.Dispose(); }
private void ChetHitsBot(Vector2 xPointPosition) { IEnumerator <BotViewer> enumerator = _bots.GetEnumerator(); while (enumerator.MoveNext()) { BotViewer botViewer = enumerator.Current; float deltaShootBot = Vector3.Distance(botViewer.GetPosition(), xPointPosition); if (Mathf.Abs(deltaShootBot) > botViewer.GetHitBox()) { continue; } botViewer.UpdateState(); _counter.Value = botViewer.GetTrap() ? _skipCounter : _counter.Value; } enumerator.Dispose(); }