Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     bot = GetComponent <BotControlScript>();
     AIClient.instance.AddAgent(this);
     data         = new AIObjectSendModel();
     data.agentId = id;
 }
Пример #2
0
    void Start()
    {
        // initialising references
        standardPos = GameObject.Find("CamPos").transform;

        if (GameObject.Find("LookAtPos"))
            lookAtPos = GameObject.Find("LookAtPos").transform;

        // finding the BotControlScript on the root parent of the character
        botCtrl = character.root.GetComponent<BotControlScript>();
    }
    private bool shot;                          // a toggle for when we have shot the laser


    void Start()
    {
        // creating the two line renderers to initialise our variables
        laserL = new LineRenderer();
        laserR = new LineRenderer();

        // initialising eye positions
        EyeL = transform.Find("EyeL");
        EyeR = transform.Find("EyeR");

        // finding the BotControlScript on the root parent of the character
        botCtrl = GameObject.Find("Robot2").GetComponent <BotControlScript>();
        // setting up the audio component
        GetComponent <AudioSource>().loop        = true;
        GetComponent <AudioSource>().playOnAwake = false;
    }
Пример #4
0
    private bool shot; // a toggle for when we have shot the laser

    #endregion Fields

    #region Methods

    void Start()
    {
        // creating the two line renderers to initialise our variables
        laserL = new LineRenderer();
        laserR = new LineRenderer();

        // initialising eye positions
        EyeL = transform.Find("EyeL");
        EyeR = transform.Find("EyeR");

        // finding the BotControlScript on the root parent of the character
        botCtrl = transform.root.GetComponent<BotControlScript>();

        // setting up the audio component
        audio.loop = true;
        audio.playOnAwake = false;
    }
Пример #5
0
    void Start()
    {
        // initialising reference variables
        anim = gameObject.GetComponent <Animator>();
        col  = gameObject.GetComponent <CapsuleCollider>();
        if (anim.layerCount == 2)
        {
            anim.SetLayerWeight(1, 1);
        }

        manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager> ();

        player = manager.Player;

        movingTarget = player;

        playerScript = player.GetComponent <BotControlScript> ();
    }
Пример #6
0
    void Start()
    {
        // creating the two line renderers to initialise our variables
        laserL = new LineRenderer();
        laserR = new LineRenderer();

        // initialising eye positions
        EyeL = transform.Find("EyeL");
        EyeR = transform.Find("EyeR");

        // finding the BotControlScript on the root parent of the character
        botCtrl = transform.root.GetComponent <BotControlScript>();
        //zc1415926
        isLaserEnable = botCtrl.isLaserEnable;


        // setting up the audio component
        audio.loop        = true;
        audio.playOnAwake = false;
    }
Пример #7
0
    void Start()
    {
        // initialising reference variables
        anim = gameObject.GetComponent<Animator>();
        col = gameObject.GetComponent<CapsuleCollider>();
        if(anim.layerCount ==2)
            anim.SetLayerWeight(1, 1);

        manager = GameObject.FindGameObjectWithTag ("GameManager").GetComponent<GameManager> ();

        player = manager.Player;

        movingTarget = player;

        playerScript = player.GetComponent<BotControlScript> ();
    }
Пример #8
0
 // Use this for initialization
 void Start()
 {
     botCtrl = player.GetComponent<BotControlScript>();
 }