public VoidmistressUmbarrMOB() : base() { maxHealth = 900f; currHealth = maxHealth; name = "Voidmistress Umbarr"; myPortrait = LoadMobPortrait(MOB.UMBARR); AddSpell(HOSTILESPELL.BLOODBOIL); AddSpell(HOSTILESPELL.DARK_ROSE); AddSpell(HOSTILESPELL.VOIDFLAME); AddSpell(HOSTILESPELL.SCRATCH); timerHandler.AddTimer(mySpell[0], true); timerHandler.AddTimer(mySpell[1], true); timerHandler.AddTimer(mySpell[2], true); spellQueue.SetFillerSpell(mySpell[3]); myBossTalk = new BossTalk(4); myBossTalk.AddText("You're making me hot!", Color.red); myBossTalk.AddText("A rose? For me?", Color.red); myBossTalk.AddText("Can you feel my... void?", Color.red); myBossTalk.AddText("You know what? Or never mind. Nothing.", Color.red); myBossTalk.SetDeathTalk("We shall meet again hotty...", Color.yellow); }
public ShadowbeastMOB() : base() { maxHealth = 800f; currHealth = maxHealth; name = "The Shadowbeast"; mobClass = MOBCLASS.BOSS; myPortrait = LoadMobPortrait(MOB.SHADOWBEAST); AddSpell(HOSTILESPELL.SHADOWFANG); AddSpell(HOSTILESPELL.BRUTAL_BITE); AddSpell(HOSTILESPELL.ROAR_OF_TERROR); AddSpell(HOSTILESPELL.CURSED_SWIPE); AddSpell(HOSTILESPELL.SUMMON_SPAWNLING); timerHandler.AddTimer(mySpell[0], true); timerHandler.AddTimer(mySpell[1], true); timerHandler.AddTimer(mySpell[2], true); timerHandler.AddTimer(mySpell[4], true); spellQueue.SetFillerSpell(mySpell[3]); myBossTalk = new BossTalk(2); myBossTalk.AddText("Roar!", Color.blue); myBossTalk.SetDeathTalk("Master...", Color.yellow); }
public SoolTheWarlockMOB() : base() { maxHealth = 400f; currHealth = maxHealth; name = "Sool the Warlock"; myPortrait = LoadMobPortrait(MOB.SOOL); AddSpell(HOSTILESPELL.SOUL_TOMB); AddSpell(HOSTILESPELL.MIND_BOMB); AddSpell(HOSTILESPELL.SHADOWBOLT); timerHandler.AddTimer(mySpell[0], true); timerHandler.AddTimer(mySpell[1], true); spellQueue.SetFillerSpell(mySpell[2]); myBossTalk = new BossTalk(4); myBossTalk.AddText("Don't interfere with our plans!", Color.blue); myBossTalk.AddText("The void is the only answer!", Color.cyan); myBossTalk.AddText("Power produces darkness. Darkness consumes shadows!", Color.blue); myBossTalk.SetDeathTalk("<Sool disappears>", Color.white); }