Пример #1
0
    /**************************************************************************************************/
    //calculates velocity to move horizontaly
    //*call after calculating move type
    public void HorizontalMovment()
    {
        if (characterMovement.sides.bot && !(jumping || falling))                               //on the ground and not jumping or falling
        {
            if (moveType > 0 && !stopToAttack)                                                  //move type over 0 and not sotping to attack
            {
                float disToPlayer = Mathf.Abs(transform.position.x - bossPathing.GetPoint().x); //distance to player

                if (bossPathing.chasing && disToPlayer > 10)                                    //boss is chasing player and player further than 10 away
                {
                    velocity.x = sprintSpeed;                                                   //set x of velocity to sprint speed
                    sprinting  = true;                                                          //is sprinting
                }
                else
                {
                    velocity.x = walkSpeed;     //set x of velocity to walking speed
                    walking    = true;          //is waliking
                }
            }
            else
            {
                velocity.x = 0;               //else set x of velocity to 0
            }
            numberOfJumps = maxNumberOfJumps; //reset number of jumps
        }

        if (moveType == 0)               //if move type equals 0
        {
            walking = sprinting = false; //sprinting and walking equal false
        }

        velocity.x *= direction.x;      //set x of veloctiy in direction
    }
Пример #2
0
    private void FixedUpdate()
    {
        if (!dead)//Spencer
        {
            if (GetCharacterMovement().sides.bot)
            {
                SetDirection(bossPathing.GetPoint());
            }
            ResetState();
            CalculateMoveType(bossPathing.myBounds.xhalf);
            HorizontalMovment();
            VerticalMovement();

            Vector3 temp = GetVelocity();
            //transform.Translate(temp);
            transform.Translate(new Vector3(Mathf.Abs(temp.x) * -1, temp.y));
        }
        else
        {
            //Spencer, need to get him to stop running

            bearController.AddFlopPriority();
        }
    }