Пример #1
0
    IEnumerator OncantMove(Enemy hit, BossManager boss)
    {
        if (hit != null)
        {
            yield return(new WaitForSeconds(0.1f));

            SoundManager.instance.PlaySingle(attackSound);
            effectSc.EffectGenerate(hit);
            yield return(new WaitForSeconds(0.22f));

            hit.PlayerAttack(DamageAmount(hit));
        }
        if (boss != null)
        {
            yield return(new WaitForSeconds(0.1f));

            SoundManager.instance.PlaySingle(attackSound);
            effectSc.EffectGenerateToBoss(boss);
            yield return(new WaitForSeconds(0.22f));

            boss.PlayerAttackToBoss(DamageAmountToBoss(boss));
        }
        yield return(new WaitForSeconds(0.78f));

        isMoving = false;
        GManager.instance.playerTurn = false;
    }