public static void Display(IEnemy boss) { _instance._currentBoss = boss; _instance._isDisplay = true; _instance._bossName.text = boss.GetID; _instance.gameObject.SetActive(true); _instance.StartCoroutine(_instance.Display()); }
protected override IEnumerator Enter() { _boss._isHide = false; _boss.isInvincible = true; _boss.m_collider.enabled = false; _boss._transform.localScale = _boss._baseSize; _boss.SetOrora(_boss._numPattern); _boss.OroraActive(true); BossHPBar.Display(_boss); Buffer.InvincibleActive(true); Global.shared <SoundManager>().ChangeBGM("BossMode"); yield return(new WaitForSeconds(1.0f)); }