Пример #1
0
 void Pattern_DeathFlower()
 {
     bossGun.canShoot    = true;
     bossGun.canRotate   = true;
     bossGun.cooldown    = 0;
     bossGun.bulletForce = 4;
     bossGun.speedRotate = 70;
     bossGun.ChangeBullet(bullets[0]);
 }
Пример #2
0
 void Pattern_DeathFlower()
 {
     bossGun2.canShoot   = false;
     bossGun.canShoot    = true;
     bossGun.canRotate   = true;
     bossGun.cooldown    = 0;
     bossGun.speedRotate = 50;
     bossGun.ChangeBullet(bullets[0]);
 }