void Pattern_DeathFlower() { bossGun.canShoot = true; bossGun.canRotate = true; bossGun.cooldown = 0; bossGun.bulletForce = 4; bossGun.speedRotate = 70; bossGun.ChangeBullet(bullets[0]); }
void Pattern_DeathFlower() { bossGun2.canShoot = false; bossGun.canShoot = true; bossGun.canRotate = true; bossGun.cooldown = 0; bossGun.speedRotate = 50; bossGun.ChangeBullet(bullets[0]); }