private void Fire() { _timeFire += Time.deltaTime; if (_timeFire >= _valueFire) { _FBClone = Instantiate(_fireBall, new Vector3(transform.position.x, transform.position.y, 0), transform.rotation); _FBClone.transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z); _timeFire = 0; } }
public IEnumerator BossCreate(int _index) { yield return(null); if (bossConsumeItemInfo.nInviteMentCurCount != 0) { bossConsumeItemInfo.nInviteMentCurCount--; } SpawnManager.Instance.ApplyArbaitBossRepair(); if (_index == (int)E_BOSSNAME.E_BOSSNAME_ICE) { //보스 리스트에서 해당 보스의 정보와 보스를 셋팅 한다. BossIce bossIce = bossList[0].GetComponent <BossIce> (); bossIce.nIndex = _index; bossIce.bossInfo = GameManager.Instance.bossInfo [_index]; bossIce.bossEffect = bossEffect; bossIce.bossBackGround = bossBackGround; bossIce.bossPopUpWindow = bossPopUpWindow; bossIce.sBossWeaponSprite = "Weapons/Boss/BOSS1_Weapon"; bossIce.bossTimer_Obj = bossTimer_Obj; bossIce.bossUIDisable = bossUIDisable; bossIce.bossTalkPanel = bossTalkPanel; bossIce.bossWeapon = bossWeapon_Obj; bossIce.uiDisable = uiDisable; bossIce.uiManager = uiManager; bossIce.bossPanel = bossPanel; bossIce.nCurLevel = bossElementList [0].curLevel; bossIce.GuestPanel = GuestPanel; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "저... 무기좀... 고쳐주세요"; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "흐으음~~~"; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "눈보라 ~~~!"; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "그럼 이만!"; bossList [0].SetActive(true); nBossIceLeftCount--; //사 } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_SASIN) { BossSasin bossSasin = bossList[1].GetComponent <BossSasin> (); bossSasin.nIndex = _index; bossSasin.bossInfo = GameManager.Instance.bossInfo [_index]; bossSasin.bossEffect = bossEffect; bossSasin.bossBackGround = bossBackGround; bossSasin.bossPopUpWindow = bossPopUpWindow; bossSasin.sBossWeaponSprite = "Weapons/Boss/BOSS1_Weapon"; bossSasin.bossTimer_Obj = bossTimer_Obj; bossSasin.bossTimer = bossTimer; bossSasin.bossUIDisable = bossUIDisable; bossSasin.bossTalkPanel = bossTalkPanel; bossSasin.bossWeapon = bossWeapon_Obj; bossSasin.uiDisable = uiDisable; bossSasin.uiManager = uiManager; bossSasin.bossPanel = bossPanel; bossSasin.nCurLevel = bossElementList [1].curLevel; bossSasin.GuestPanel = GuestPanel; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "내가 사신이지롱"; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "나 화났어 ㅡ,ㅡ"; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "뿌우우우우우!!!"; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "꾸앙 ㅇㅁㅇ..."; bossList [1].SetActive(true); nBossSasinLeftCount--; } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_FIRE) { Debug.Log("Fire Created!!!"); BossFire bossFire = bossList[2].GetComponent <BossFire> (); bossFire.nIndex = _index; bossFire.bossInfo = GameManager.Instance.bossInfo [_index]; bossFire.bossEffect = bossEffect; bossFire.bossBackGround = bossBackGround; bossFire.bossPopUpWindow = bossPopUpWindow; bossFire.sBossWeaponSprite = "Weapons/Boss/deathnote"; bossFire.bossTimer_Obj = bossTimer_Obj; bossFire.bossTimer = bossTimer; bossFire.bossUIDisable = bossUIDisable; bossFire.bossTalkPanel = bossTalkPanel; bossFire.bossWeapon = bossWeapon_Obj; bossFire.uiDisable = uiDisable; bossFire.uiManager = uiManager; bossFire.bossPanel = bossPanel; bossFire.nCurLevel = bossElementList [2].curLevel; bossFire.GuestPanel = GuestPanel; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "Fire~~~"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "흐으음~~~"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "파이어 ~~~!"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "Bye~~~!"; bossList [2].SetActive(true); nBossFireLeftCount--; } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_MUSIC) { BossMusic bossMusic = bossList[3].GetComponent <BossMusic> (); bossMusic.nIndex = _index; bossMusic.bossInfo = GameManager.Instance.bossInfo [_index]; bossMusic.bossEffect = bossEffect; bossMusic.bossBackGround = bossBackGround; bossMusic.bossPopUpWindow = bossPopUpWindow; bossMusic.sBossWeaponSprite = "Weapons/Boss/deathnote"; bossMusic.bossTimer_Obj = bossTimer_Obj; bossMusic.bossUIDisable = bossUIDisable; bossMusic.bossTalkPanel = bossTalkPanel; bossMusic.bossWeapon = bossWeapon_Obj; bossMusic.uiDisable = uiDisable; bossMusic.uiManager = uiManager; bossMusic.bossPanel = bossPanel; bossMusic.nCurLevel = bossElementList [3].curLevel; bossMusic.GuestPanel = GuestPanel; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "소리 질러~!"; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "Whoh~"; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "Drop the beat~!"; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "SeeYa!"; bossList [3].SetActive(true); nBossMusicLeftCount--; } BossPanelInfoSave(); }
public IEnumerator BossCreate(int _index) { yield return(null); if (bossConsumeItemInfo.nInviteMentCurCount != 0) { bossConsumeItemInfo.nInviteMentCurCount--; } SpawnManager.Instance.ApplyArbaitBossRepair(); if (_index == (int)E_BOSSNAME.E_BOSSNAME_ICE) { //보스 리스트에서 해당 보스의 정보와 보스를 셋팅 한다. BossIce bossIce = bossList[0].GetComponent <BossIce> (); bossIce.nIndex = _index; bossIce.bossInfo = GameManager.Instance.bossInfo [_index]; bossIce.bossEffect = bossEffect; bossIce.bossBackGround = bossBackGround; bossIce.backGroundScolling = backGroundScolling; bossIce.bossPopUpWindow = bossPopUpWindow; bossIce.sBossWeaponSprite = "Weapons/Boss/BOSS1_Weapon"; bossIce.bossTimer_Obj = bossTimer_Obj; bossIce.bossUIDisable = bossUIDisable; bossIce.bossTalkPanel = bossTalkPanel; bossIce.bossWeapon = bossWeapon_Obj; bossIce.uiDisable = uiDisable; bossIce.uiManager = uiManager; bossIce.bossPanel = bossPanel; bossIce.nCurLevel = bossElementList [0].curLevel; bossIce.GuestPanel = GuestPanel; bossIce.qusetManager = questManager; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "여자친구를 조각해줘..."; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "날이 좀 추워진 거 같지 않아?"; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "나도 이젠 솔로 탈출인거임?"; bossIce.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "고마워!!"; if (GameManager.Instance.cBossPanelListInfo [0].isFirstFightToIceBoss == false) { m_bIsFirstFightToIceBoss = true; StartCoroutine(StartShowBossHint(0)); uiManager.uiBossFirstFightMark.SetActive(false); } else { //bossBackGround.StartChangeBackGroundToBossBackGround (); backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); bossList [_index].SetActive(true); } nBossIceLeftCount--; //사 } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_SASIN) { BossSasin bossSasin = bossList[1].GetComponent <BossSasin> (); bossSasin.nIndex = _index; bossSasin.bossInfo = GameManager.Instance.bossInfo [_index]; bossSasin.bossEffect = bossEffect; bossSasin.bossBackGround = bossBackGround; bossSasin.backGroundScolling = backGroundScolling; bossSasin.bossPopUpWindow = bossPopUpWindow; bossSasin.sBossWeaponSprite = "Weapons/Boss/BOSS1_Weapon"; bossSasin.bossTimer_Obj = bossTimer_Obj; bossSasin.bossTimer = bossTimer; bossSasin.bossUIDisable = bossUIDisable; bossSasin.bossTalkPanel = bossTalkPanel; bossSasin.bossWeapon = bossWeapon_Obj; bossSasin.uiDisable = uiDisable; bossSasin.uiManager = uiManager; bossSasin.bossPanel = bossPanel; bossSasin.nCurLevel = bossElementList [1].curLevel; bossSasin.GuestPanel = GuestPanel; bossSasin.qusetManager = questManager; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "시련을 시작하지..."; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "지금부터 시작이다!!"; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "꽤 잘 버티는군"; bossSasin.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "인간치곤 대단하군"; if (GameManager.Instance.cBossPanelListInfo [0].isFirstFightToSasinBoss == false) { m_bIsFirstFightToSasinBoss = true; StartCoroutine(StartShowBossHint(1)); uiManager.uiBossFirstFightMark.SetActive(false); } else { //backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); bossList [_index].SetActive(true); } //bossList [1].SetActive (true); nBossSasinLeftCount--; } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_FIRE) { Debug.Log("Fire Created!!!"); BossFire bossFire = bossList[2].GetComponent <BossFire> (); bossFire.nIndex = _index; bossFire.bossInfo = GameManager.Instance.bossInfo [_index]; bossFire.bossEffect = bossEffect; bossFire.bossBackGround = bossBackGround; bossFire.backGroundScolling = backGroundScolling; bossFire.bossPopUpWindow = bossPopUpWindow; bossFire.sBossWeaponSprite = "Weapons/Boss/deathnote"; bossFire.bossTimer_Obj = bossTimer_Obj; bossFire.bossTimer = bossTimer; bossFire.bossUIDisable = bossUIDisable; bossFire.bossTalkPanel = bossTalkPanel; bossFire.bossWeapon = bossWeapon_Obj; bossFire.uiDisable = uiDisable; bossFire.uiManager = uiManager; bossFire.bossPanel = bossPanel; bossFire.nCurLevel = bossElementList [2].curLevel; bossFire.GuestPanel = GuestPanel; bossFire.qusetManager = questManager; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "왕관을 고칠 기회를 주지!"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "벌써 지친건가?"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "고작 이정도로 힘들어 하다니"; bossFire.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "인간치곤 괜찮은 실력이었다."; if (GameManager.Instance.cBossPanelListInfo [0].isFirstFightToFireBoss == false) { m_bIsFirstFightToFireBoss = true; StartCoroutine(StartShowBossHint(2)); uiManager.uiBossFirstFightMark.SetActive(false); } else { //bossBackGround.StartChangeBackGroundToBossBackGround (); backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); bossList [_index].SetActive(true); } //bossList [2].SetActive (true); nBossFireLeftCount--; } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_MUSIC) { BossMusic bossMusic = bossList[3].GetComponent <BossMusic> (); bossMusic.nIndex = _index; bossMusic.bossInfo = GameManager.Instance.bossInfo [_index]; bossMusic.bossEffect = bossEffect; bossMusic.bossBackGround = bossBackGround; bossMusic.backGroundScolling = backGroundScolling; bossMusic.bossPopUpWindow = bossPopUpWindow; bossMusic.sBossWeaponSprite = "Weapons/Boss/deathnote"; bossMusic.bossTimer_Obj = bossTimer_Obj; bossMusic.bossUIDisable = bossUIDisable; bossMusic.bossTalkPanel = bossTalkPanel; bossMusic.bossWeapon = bossWeapon_Obj; bossMusic.uiDisable = uiDisable; bossMusic.uiManager = uiManager; bossMusic.bossPanel = bossPanel; bossMusic.nCurLevel = bossElementList [3].curLevel; bossMusic.GuestPanel = GuestPanel; bossMusic.qusetManager = questManager; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "흥이 나질않아.."; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "바로 그거야!!"; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "제대로 놀아보자!!"; bossMusic.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "휴우 좋은 파티였어 브로~!"; if (GameManager.Instance.cBossPanelListInfo [0].isFirstFightToMusicBoss == false) { m_bIsFirstFightToMusicBoss = true; StartCoroutine(StartShowBossHint(3)); uiManager.uiBossFirstFightMark.SetActive(false); } else { backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); bossList [_index].SetActive(true); } nBossMusicLeftCount--; } else if (_index == (int)E_BOSSNAME.E_BOSSNAME_DARAGON) { BossDragon bossDragon = bossList[4].GetComponent <BossDragon> (); bossDragon.nIndex = _index; bossDragon.bossInfo = GameManager.Instance.bossInfo [4]; bossDragon.bossEffect = bossEffect; bossDragon.bossBackGround = bossBackGround; bossDragon.bossPopUpWindow = bossPopUpWindow; bossDragon.backGroundScolling = backGroundScolling; bossDragon.sBossWeaponSprite = ""; bossDragon.bossTimer_Obj = bossTimer_Obj; bossDragon.bossUIDisable = bossUIDisable; bossDragon.bossTalkPanel = bossTalkPanel; bossDragon.bossWeapon = bossWeapon_Obj; bossDragon.uiDisable = uiDisable; bossDragon.uiManager = uiManager; bossDragon.bossPanel = bossPanel; bossDragon.nCurLevel = bossElementList [3].curLevel; bossDragon.GuestPanel = GuestPanel; bossDragon.qusetManager = questManager; bossDragon.bossWord [(int)E_BOSSWORD.E_BOSSWORD_BEGIN] = "소리 질러~!"; bossDragon.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE01] = "Whoh~"; bossDragon.bossWord [(int)E_BOSSWORD.E_BOSSWORD_PHASE02] = "Drop the beat~!"; bossDragon.bossWord [(int)E_BOSSWORD.E_BOSSWORD_END] = "SeeYa!"; //bossBackGround.StartChangeBackGroundToBossBackGround (); backGroundScolling.StartChangeBackground(eBackgroundMat.E_BackgroundMat_Boss); bossList [_index].SetActive(true); //Dragon Save Pass yield break; } bossConsumeItemInfo.BossInviteMentSaveTime(); BossPanelInfoSave(); }