private void MoveToNextPhase() { ResetDuration(); BossFightPhase currentPhase = phaseEntries[currentPhaseIndex]; DisablePhase(currentPhase); if (currentPhase.DestroyWhenCompleted) { phaseEntries.RemoveAt(currentPhaseIndex); Destroy(currentPhase.gameObject); } else { NextIndex(); } EnablePhase(phaseEntries[currentPhaseIndex]); }
private void EnablePhase(BossFightPhase phase) { phase.StartPhase(); }
private void DisablePhase(BossFightPhase phase) { phase.EndPhase(); }