// 보스 사망 정보 수신 함수. public void OnReceiveBossDeadPacket(int node, PacketId id, byte[] data) { BossDeadPacket packet = new BossDeadPacket(data); BossDead dead = packet.GetPacket(); chrBehaviorEnemyBoss behavior = CharacterRoot.get().findCharacter <chrBehaviorEnemyBoss>(dead.bossId); if (behavior == null) { return; } behavior.dead(); Debug.Log("Receive boss dead packet"); }
// 보스 사망 정보 수신 함수. public void OnReceiveBossDeadPacket(int node, PacketId id, byte[] data) { BossDeadPacket packet = new BossDeadPacket(data); BossDead dead = packet.GetPacket(); chrBehaviorEnemyBoss behavior = CharacterRoot.get(). findCharacter<chrBehaviorEnemyBoss>(dead.bossId); if (behavior == null) { return; } behavior.dead(); Debug.Log("Receive boss dead packet"); }