public override void Init(SpriteRenderer renderer, EnemyDeploy deploy) { base.Init(renderer, deploy); CardMgr = new BossCardMgr(); CardMgr.Init(this, HPMax); Invisible = true; TryDialog(); //场景卷轴减慢 StageSceneBase.ChangeSpeed(5f); }
protected override void OnDestroy() { base.OnDestroy(); CardMgr?.OnDestroy(); CardMgr = null; }