public void generateBossBattle(BossBattleTrigger bossTrigger) { activeEnemies = new _EnemyCombat[] { bossTrigger.GetComponent<_EnemyCombat>() }; }
public static void triggerBossBattle(BossBattleTrigger trigger) { instance.explorationMode = false; instance.combatController.enabled = true; instance.combatController.generateBossBattle(trigger); instance.selectMenu.SetActive(true); instance.ariaMovement.enterCombat(); instance.brioMovement.enterCombat(); instance.cadenceMovement.enterCombat(); }