Пример #1
0
    // Use this for initialization
    void Start()
    {
        sm = new FSMSystem();
        Debug.Log("Add IdleState");
        BossIdleState bis = new BossIdleState();

        bis.AddTransition(Transition.NearPlayer, StateID.BossAttack);

        BossAttackState bas = new BossAttackState();

        bas.AttackProjPrefab(proj);
        bas.AddTransition(Transition.LostPlayer, StateID.BossIdle);
        bas.shootInterval = shootInterval;

        sm.AddState(bis);
        sm.AddState(bas);

        //player = Global.Instance.player;

        Rigidbody2D rigidBody2D = GetComponent <Rigidbody2D>();

        rigidBody2D.velocity = new Vector3(Random.value, Random.value, 0).normalized *flySpd;

        Global.Instance.boss = this.gameObject;

        hp = GetComponent <Health>();
        hp.SetHp(_hp);

        EnemyHealthBar ehbscript = GetComponent <EnemyHealthBar>();

        ehbscript.cam = Global.Instance.cam;
    }