// Start is called before the first frame update void Start() { // BL = transform.Find("big laser").gameObject; C = GameObject.Find("center").GetComponent <BossCenter>(); R = GameObject.Find("Arm").GetComponent <BossArmRot>(); GunLight = transform.Find("Sphere").gameObject; model = transform.Find("model").gameObject; player = GameObject.Find("Ship"); Health = 30; }
// Start is called before the first frame update void Start() { target = GameObject.Find("Ship"); BA = GameObject.Find("ArmModelContainer").GetComponent <BossArm>(); R = GameObject.Find("Arm").GetComponent <BossArmRot>(); BM = GameObject.Find("boss").GetComponent <BossMovement>(); player = GameObject.Find("Ship"); centerlight = transform.Find("Sphere").gameObject; Health = 50; }