Пример #1
0
 public override void DoAttack()
 {
     if (currentAttackCD <= 0f && arrived)
     {
         animator.SetTrigger("attack");
         GameObject go = Instantiate(projectile, shootPoint.position, Quaternion.identity);
         go.GetComponent <DuckBossLaserProjectile>().SetTarget(boss.GetTarget());
         currentAttackCD = attackCooldown;
         laserSound.Play();
     }
 }