public void CheckReceiveAttackWithDeadBoss() { var boss = new Boss(BossType.Cloak, Vector2D.Zero); boss.AdjustStat(new StatAdjustment("Hp", "", -500)); boss.ReceiveAttack(TowerType.Fire, 100.0f); Assert.AreEqual(0.0f, boss.GetStatValue("Hp")); }
public void CheckReceiveAttackWithDeadBoss() { var boss = new Boss(BossType.Cloak, Vector2D.Zero); boss.AdjustStat(new StatAdjustment("Hp", "", -500)); boss.ReceiveAttack(TowerType.Fire, 100.0f); Assert.AreEqual(0.0f, boss.GetStatValue("Hp")); }