Пример #1
0
    // *******************************************************************
    //    Portal
    // *******************************************************************
    public Portal(Border b)
    {
        // get the maptile of this border
        tile1 = b.Tile;

        // assign tiles
        // get any neighbor whose cost is 1
        tile2 = b.Neighbors()
                .Where(n => b.Cost(n) == 1)
                .Cast <Border>()
                .FirstOrDefault()?.Tile;

        if (tile2 == null)
        {
            UnityEngine.Debug.LogError("Portal has no neighboring border");
        }

        Center = b.Center;
        Width  = b.GetLocations().Count();

        costByNode = new Dictionary <IPathable, float>();
    }