protected override void ExecuteCombo(int id) { switch (id) { case 10: Boost?.Invoke(); break; case 15: Cut?.Invoke(); break; case 20: ShootLHold?.Invoke(); break; case 21: ShootLRelease?.Invoke(); break; case 30: ShootRHold?.Invoke(); break; case 31: ShootRRelease?.Invoke(); break; } }