public void Throw(BoomerangThrower inThrower, Vector3 inEndPosition, float inSpeedUnitsPerSecond, float inRotationSpeedAnglePerSecond, float inHangTimeSeconds) { myThrower = inThrower; myStartPosition = transform.position; myEndPosition = inEndPosition; mySpeedUnitsPerSecond = inSpeedUnitsPerSecond; myRotationSpeedAnglePerSecond = inRotationSpeedAnglePerSecond; myHangTimeSeconds = inHangTimeSeconds; startTime = Time.time; toAwardPoints = inThrower.gameObject.transform.root.GetComponent <Score>(); audio = GetComponent <AudioSource>(); PlayAudio(throwClip); }
// Start is called before the first frame update void Start() { GameObject b = GameObject.FindGameObjectWithTag("Throw Point"); bThrower = b.GetComponent <BoomerangThrower>(); movingToSecondTarget = false; movingToFinalTarget = false; hitGround = false; canBeDestroyed = false; rb = GetComponent <Rigidbody2D>(); throwPoint = GameObject.FindGameObjectWithTag("Throw Point").transform; maxRange = GameObject.FindGameObjectWithTag("Max Range").transform; returnTarget = GameObject.FindGameObjectWithTag("Return Target").transform; firstTarget = new Vector2(maxRange.position.x, maxRange.position.y); secondTarget = new Vector2(returnTarget.position.x, returnTarget.position.y); finalTarget = new Vector2(throwPoint.position.x, throwPoint.position.y); }