public override void Deactivated(Microsoft.Xna.Framework.GameTime gameTime, Levels.Level level) { if (_boomerang != null) { _boomerang.Attack(gameTime, level, false, Vector2.Zero); } }
public IEnumerator AnimateAttack(GameController.Direction direction) { yield return(new WaitForSeconds(1f)); boomerang.Attack(direction); boomerang.transform.localScale = new Vector3(0.4f, 0.6f, 1); }