/// <summary>
        /// Returns a value that indicates a promotion level.
        /// </summary>
        /// <param name="firstOperand">WriteType to promotion.</param>
        /// <returns>Returns a promotion value.</returns>
        public override object Exec(BoolType firstOperand, object arg)
        {
            // * Bool type and type variable
            if (TypeExpression.As <BoolType>(this.secondOperand) != null)
            {
                return(0);
            }

            // * WriteType variable
            TypeVariable typeVariable = this.secondOperand as TypeVariable;

            if (typeVariable != null && typeVariable.Substitution == null)
            {
                // * A free variable is complete promotion
                return(0);
            }

            // * Union type
            UnionType unionType = TypeExpression.As <UnionType>(this.secondOperand);

            if (unionType != null)
            {
                return(unionType.SuperType(firstOperand));
            }

            // * Field type and bounded type variable
            FieldType fieldType = TypeExpression.As <FieldType>(this.secondOperand);

            if (fieldType != null)
            {
                return(firstOperand.AcceptOperation(new PromotionLevelOperation(fieldType.FieldTypeExpression), arg));
            }

            // * Use the BCL object oriented approach
            return(firstOperand.AsClassType().AcceptOperation(this, arg));
        }
Пример #2
0
 public override object Exec(BoolType d, object arg)
 {
     return(d.AsClassType().AcceptOperation(this, arg));
 }