// Use this for initialization void Start() { GameObject swapButton = GameObject.Find("Swap Button"); //GameObject printSprite = GameObject.Find("BoolText"); bButton = swapButton.GetComponent <BoolButton>(); old_bool = bButton.b; }
//CONSTRUCTORS public Menu(GraphicsDeviceManager graphics, ContentManager Content) { CurrentGameState = GameState.MainMenu; currentBoolButton = BoolButton.Rien; Quit = Content.Load<Texture2D>("BoutonQuitter"); Jouer = Content.Load<Texture2D>("BoutonJouer"); Option = Content.Load<Texture2D>("BoutonOption"); #region load btn btnQuit = new Bouton(Quit, graphics.GraphicsDevice); btnQuit.setPosition(new Vector2(600 - (Quit.Width / 2) + 2, screenHeight / 2 + 150)); btnOption = new Bouton(Option, graphics.GraphicsDevice); btnOption.setPosition(new Vector2(600 - (Option.Width / 2) + 2, screenHeight / 2 + 50)); btnJouer = new Bouton(Jouer, graphics.GraphicsDevice); btnJouer.setPosition(new Vector2(600 - (Jouer.Width / 2) - 10, screenHeight / 2 - 50)); #endregion }
public BoolButtonControl(BoolButton model) { InitializeComponent(); _boolButton = model; }