public void RefreshTimer( TimeSpan newDuration ) { m_DecayTimer.Stop(); m_DecayTimer = new BonusTimer( newDuration, this ); m_DecayTimer.Start(); }
public BonusTableEntry( double bonus, TimeSpan decay, Mobile mob, bool fightingstyle ) { m_Bonus = bonus; m_Mobile = mob; m_FightingStyle = fightingstyle; m_DecayTimer = new BonusTimer( decay, this ); m_DecayTimer.Start(); }