/// <summary> /// 玩家获道具奖励 /// </summary> /// <param name="item">道具名称</param> /// <param name="amount">道具数量</param> /// <param name="price">道具单价</param> /// <param name="source">奖励方式</param> /// public static void Bonus(string item, int amount, double price, BonusSource source) { #if UNITY_EDITOR //Debug.Log("Bonus"); #elif UNITY_IPHONE _BonusItem(item, amount, price, (int)source); #elif UNITY_ANDROID Agent.CallStatic("bonus", item, amount, price, (int)source); #endif }
/// <summary> /// 玩家获虚拟币奖励 /// </summary> /// <param name="coin">虚拟币数量</param> /// <param name="source">奖励方式</param> public static void Bonus(double coin, BonusSource source) { #if UNITY_EDITOR //Debug.Log("Bonus"); #elif UNITY_IPHONE _BonusCoin(coin, (int)source); #elif UNITY_ANDROID Agent.CallStatic("bonus", coin, (int)source); #endif }
/// <summary> /// 玩家获道具奖励 /// </summary> /// <param name="item">道具名称</param> /// <param name="amount">道具数量</param> /// <param name="price">道具单价</param> /// <param name="source">奖励方式</param> /// public static void Bonus(string item, int amount, double price, BonusSource source) { #if UNITY_EDITOR Debug.Log("Bonus"); #elif UNITY_IPHONE _BonusItem(item, amount, price, (int)source); #elif UNITY_ANDROID Agent.CallStatic("bonus", item, amount, price, (int)source); #endif }
/// <summary> /// 玩家获虚拟币奖励 /// </summary> /// <param name="coin">虚拟币数量</param> /// <param name="source">奖励方式</param> public static void Bonus(double coin, BonusSource source) { #if UNITY_EDITOR Debug.Log("Bonus"); #elif UNITY_IPHONE _BonusCoin(coin, (int)source); #elif UNITY_ANDROID Agent.CallStatic("bonus", coin, (int)source); #endif }
public static void Bonus(double coin, BonusSource source) { object[] args = new object[] { coin, (int)source }; Analytics.Agent.CallStatic("bonus", args); }
public static void Bonus(string item, int amount, double price, BonusSource source) { object[] args = new object[] { item, amount, price, (int)source }; Analytics.Agent.CallStatic("bonus", args); }