private void GetP3Bones(GameObject obj) { if (null == obj) { return; } _neckP3 = BoneMount.FindChildBone(obj, BoneName.CharacterNeckBoneName); _headP3 = BoneMount.FindChildBone(obj, BoneName.CharacterHeadBoneName); _rightClavicleP3 = BoneMount.FindChildBone(obj, BoneName.CharacterRightClavicleName); _spine = BoneMount.FindChildBoneFromCache(obj, BoneName.CharacterSpineName); _spine1 = BoneMount.FindChildBoneFromCache(obj, BoneName.CharacterSpine1Name); }
private void GetP3Bones(GameObject obj) { if (null == obj) { return; } _baseLocatorP3 = BoneMount.FindChildBone(obj, BoneName.AlternativeWeaponLocator); _neckP3 = BoneMount.FindChildBone(obj, BoneName.CharacterNeckBoneName); _headP3 = BoneMount.FindChildBone(obj, BoneName.CharacterHeadBoneName); _leftClavicleP3 = BoneMount.FindChildBone(obj, BoneName.CharacterLeftClavicleName); _rightClavicleP3 = BoneMount.FindChildBone(obj, BoneName.CharacterRightClavicleName); _leftWeaponLocator = BoneMount.FindChildBone(obj, BoneName.CharLeftHand); }
private void AddBag(WardrobeParam param) { if (param.Type == Wardrobe.Bag && _bagChanged != null) { var attachment6 = BoneMount.FindChildBone(param.DefaultGameObject, BoneName.WeaponAttachment6); var attachment7 = BoneMount.FindChildBone(param.DefaultGameObject, BoneName.WeaponAttachment7); if (attachment6 != null) { _attachment6Parent = attachment6.parent; _attachment6ParentInChar = GetBoneOfTheSameName(_attachment6Parent, _allBonesDictionary); } if (attachment7 != null) { _attachment7Parent = attachment7.parent; _attachment7ParentInChar = GetBoneOfTheSameName(_attachment7Parent, _allBonesDictionary); } _bagChanged.Invoke(); } }
public static void SetSteeringWheelIK(this PlayerEntity playerEntity, VehicleEntity vehicleEntity) { if (vehicleEntity != null && vehicleEntity.hasGameObject) { var thirdPersonObj = playerEntity.thirdPersonModel.Value; var ikControllerP3 = thirdPersonObj.GetComponent <PlayerIK>(); ikControllerP3.ClearAllIKTarget(); ikControllerP3.SetIKGoal(AvatarIKGoal.LeftHand); ikControllerP3.SetIKGoal(AvatarIKGoal.RightHand); var vehicleObj = vehicleEntity.gameObject.UnityObject; var leftIKP3 = BoneMount.FindChildBone(vehicleObj, BoneName.SteeringWheelLeftIK, true); ikControllerP3.SetSource(AvatarIKGoal.LeftHand, leftIKP3); var rightIKP3 = BoneMount.FindChildBone(vehicleObj, BoneName.SteeringWheelRightIK, true); ikControllerP3.SetSource(AvatarIKGoal.RightHand, rightIKP3); ikControllerP3.SetIKActive(true); playerEntity.characterBoneInterface.CharacterBone.IsIKActive = true; //playerEntity.appearanceInterface.Appearance.IsIKActive = true; } }
public void SetFirstPersonCharacter(GameObject obj) { _characterP1 = obj; _rightClavicleP1 = BoneMount.FindChildBone(obj, BoneName.CharacterRightClavicleName); _rightHandP1 = BoneMount.FindChildBone(obj, BoneName.CharacterRightHandName); }