public override void Fall(BombLeaf pBomb) { float targetY = oldPosY - 1.0f * pBomb.GetHeight(); if (pBomb.y < targetY) { pBomb.MultiplyScale(-1.0f, 1.0f); oldPosY = targetY; } }
public abstract void Fall(BombLeaf pBomb);
public override void Fall(BombLeaf pBomb) { float targetY = oldPosY - 1.0f * pBomb.GetHeight(); if (pBomb.y < targetY) { pBomb.MultiplyScale(-1.0f, 1.0f); oldPosY = targetY; } }
public abstract void Fall(BombLeaf pBomb);