Пример #1
0
    private void GameBallOutofRange(BombBall ball)
    {
        m_start = false;
        Vector3 position = m_bombBall.GetPosition();

        if (position.y > 0)
        {
            //m_contestData.AddHeart();
            m_aiIndex     = 0;
            m_aiBombTime += 2f;
        }
        else
        {
            //m_contestData.ReduceHeart();
            m_playerIndex     = 0;
            m_playerBombTime += 2f;
        }

        if (m_contestData != null && !m_contestData.m_changeAudio && m_change)
        {
            GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel;
            audioModuel.StopAudio();
        }

        m_bombBall.ResetVelocity();
        m_bombBall.SetPosition(m_ground.GroundData.GetFireBallPoint(ESide.Player));
        m_aiController.SwitchState(EAIControlState.BackToBornPoint);
//        if (m_contestData.m_heart < 0)
//        {
//            m_player.SetIdle();
//            m_aiController.gameObject.SetActive(false);
//        }
    }