Пример #1
0
 private void CleanUp()
 {
     if (BoltNetwork.isRunning && BoltNetwork.isServer)
     {
         BoltEntity componentInParent = base.transform.GetComponentInParent <BoltEntity>();
         if (componentInParent && componentInParent.isAttached && componentInParent.IsOwner())
         {
             UnityEngine.Object.Destroy(componentInParent.gameObject);
         }
     }
     else
     {
         UnityEngine.Object.Destroy(this.parentGo);
     }
 }
Пример #2
0
 private void OnDisable()
 {
     if (BoltNetwork.isRunning)
     {
         BoltEntity component = base.GetComponent <BoltEntity>();
         if (component && component.isAttached && !component.IsOwner())
         {
             return;
         }
     }
     if (Scene.SceneTracker && Scene.SceneTracker.spawnedLogs.Contains(base.transform))
     {
         Scene.SceneTracker.spawnedLogs.Remove(base.transform);
     }
 }
Пример #3
0
 private void OnEnable()
 {
     if (BoltNetwork.isRunning)
     {
         BoltEntity component = base.GetComponent <BoltEntity>();
         if (component && component.isAttached && !component.IsOwner())
         {
             base.enabled = false;
             return;
         }
     }
     if (Scene.SceneTracker && !Scene.SceneTracker.spawnedLogs.Contains(base.transform))
     {
         Scene.SceneTracker.spawnedLogs.Add(base.transform);
     }
     this.age = 0f;
 }
Пример #4
0
 private void destroyMe()
 {
     if (BoltNetwork.isRunning)
     {
         BoltEntity componentInParent = base.GetComponentInParent <BoltEntity>();
         if (componentInParent && componentInParent.isAttached && !componentInParent.IsOwner())
         {
             return;
         }
     }
     if (this.destroyDistance > 0f)
     {
         if ((LocalPlayer.Transform.position - base.transform.position).sqrMagnitude > this.destroyDistance * this.destroyDistance && base.gameObject)
         {
             UnityEngine.Object.Destroy(base.gameObject);
         }
     }
     else if (base.gameObject)
     {
         UnityEngine.Object.Destroy(base.gameObject);
     }
 }