Пример #1
0
 private void OnCollisionStay2D(Collision2D col)
 {
     if (boltcounter.totalProjectiles == 0)
     {
         player.levelFinished = true;
         boltcounter.LevelComplete();
     }
 }
Пример #2
0
 private void OnCollisionEnter2D(Collision2D col)
 {
     player.levelFinished = true;
     boltcounter.LevelComplete();
 }