public void Initialize(GraphicsDevice graphics) { _graphics = graphics; _bokehShader.Initialize(graphics); _spriteBatch = new SpriteBatch(graphics); }
public void Initialize(GraphicsDevice graphics) { _graphics = graphics; _ParticlePhysicsShader.Initialize(graphics); _bokehShader.Initialize(graphics); _spriteBatch = new SpriteBatch(graphics); CreateRenderTargets(); }