public BoidSpawnerIterator(BoidSpawner *ptr, int count) { _ptr = ptr; _index = -1; _current = 0; _count = count; }
public void OnBoidSpawnerDestroy(Context context, BoidSpawner *entity) { }
public void OnBoidSpawnerCreated(Context context, BoidSpawner *entity) { }
private int _GetOffsetOfBoidSpawner_Spawn() { var tempObj = new BoidSpawner(); BoidSpawner *ptr = &tempObj; var filedPtr = &(ptr->Spawn); return((int)((long)filedPtr - (long)ptr)); }