private void Awake() { tf = transform; pos = tf.position.ToV2(); dir = Random.insideUnitCircle.normalized; facing = dir; halfWidth = tf.localScale.x / 2; halfHeight = tf.localScale.z / 2; bounds = BoidBase.bounds; sets = BoidBase.sets; }
private void Start() { startFrame = Time.frameCount; startTime = Time.time; if (useMenuSettings) { sets = menuSettings; } BoidBase.bounds = sets.bounds; BoidBase.sets = sets; type = sets.type; if (type == QtTestType.Physics2D || type == QtTestType.PhysicsXY) { Camera.main.transform.position = new Vector3(sets.bounds.width / 2, sets.bounds.height / 2, -50); Camera.main.transform.Rotate(new Vector3(-90, 0, 0)); } else { Camera.main.transform.position = new Vector3(sets.bounds.width / 2, 50, sets.bounds.height / 2); } Camera.main.orthographicSize = sets.bounds.height / 1.6f; r = new System.Random(12345); //insert boids switch (type) { case QtTestType.Physics: InitPhysics(); break; case QtTestType.Quadtree: InitQuadtree(); break; case QtTestType.LooseQuadtree: InitLooseQuadtree(); break; case QtTestType.UGrid: InitUGrid(); break; case QtTestType.LooseDGrid: InitLDGrid(); break; case QtTestType.Physics2D: InitPhysics2D(); break; case QtTestType.PhysicsXY: InitPhysicsXY(); break; default: break; } framerateResults.gameObject.SetActive(sets.showFPS); framerateResults.text += " (" + frames.ToString() + " frames)"; }