Пример #1
0
 // Update is called once per frame
 void Update()
 {
     // On left mouse...
     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         // Cast a ray from the camera in the direction of the mouse click.
         if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 300f, 1 << LayerMask.NameToLayer("Boids")))
         {
             // ... if the ray hit a boid, get all boids in its vicinity and disperse them
             Collider[] boids = Physics.OverlapSphere(transform.position, disperseRadius, 1 << LayerMask.NameToLayer("Boids"));
             foreach (Collider c in boids)
             {
                 Boid b = c.GetComponent <Boid>();
                 if (b)
                 {
                     Vector3 diff   = c.transform.position - hit.point;
                     float   len    = diff.magnitude;
                     float   scalar = (1.0f - len / disperseRadius) * 100f;
                     b.Disperse(-scalar);
                 }
             }
         }
     }
 }