// Start is called before the first frame update void Awake() { sdfOffsetIntersect = new Vector3(0.5f, 0.5f, 0.5f); if (remixer == null) { remixer = FindObjectOfType <BodyRemixerController>(); } }
// Start is called before the first frame update void Start() { if (controller == null) { controller = GetComponent <BodyRemixerController>(); } displayText = displayTextObject.GetComponent <TextMeshProUGUI>(); displayText.text = remixModeText[controller.remixMode]; if (autoAdvance) { autoAdvanceText = "+"; } }