protected override void PerformPickupAction() { EnemyHealth health = BodyPotion.GetBodyHealth(CharacterController.instance); fillAmount = HealthPotion.HealTarget(fillAmount, healScale, health); base.PerformPickupAction(); }
public InventoryItem ToItem() { switch (type) { case InvItemType.Bottle: Bottle bottle = new Bottle(sprite); switch (potionType) { case PotionType.Empty: break; case PotionType.Body: { BodyPotion potion = new BodyPotion(partialSprite, fullSprite, potionScale); potion.Fill(fillAmount); bottle.containedPotion = potion; break; } case PotionType.Spirit: { SpiritPotion potion = new SpiritPotion(partialSprite, fullSprite, potionScale); potion.Fill(fillAmount); bottle.containedPotion = potion; break; } case PotionType.Stamina: { StaminaPotion potion = new StaminaPotion(partialSprite, fullSprite, potionScale); potion.Fill(fillAmount); bottle.containedPotion = potion; break; } case PotionType.InfiniteStamina: { bottle.containedPotion = new InfiniteStaminaPotion(fullSprite, duration); break; } case PotionType.LightResist: bottle.containedPotion = new LightResistPotion(fullSprite, duration); break; case PotionType.Transmutation: bottle.containedPotion = new TransmutationPotion(fullSprite, inventoryMenu); break; } return(bottle); case InvItemType.Sword: return(new SwordItem(sprite, swordData)); case InvItemType.Bow: return(new ShooterItem(sprite, shooterData, false)); case InvItemType.Staff: return(new ShooterItem(sprite, shooterData, true)); case InvItemType.Talisman: // TODO default: return(null); } }