Пример #1
0
	void Start() {
		animator = this.GetComponent<Animator>();
		ragdollController = this.transform.root.gameObject.GetComponent<BodyPhysicsController>();

		PhotonView view = this.GetComponent<PhotonView>();
		isControlledLocally = view.isMine;
	}
Пример #2
0
    void OnCollisionEnter (Collision coll)
    {
        Rigidbody hitRigidbody;
        GameObject hitGameObject;
        GameObject hitParent;

        hitParent = coll.gameObject.transform.root.gameObject;              // get the parent object's tag
        bpController = hitParent.GetComponent<BodyPhysicsController>();     // get the parent's BodyPhysicsController so we can set the currOffBalance value
        hitGameObject = coll.gameObject;                                    // reference the actual spawned player object so we can add force
        if (hitParent.tag == "Player" && (bpController.m_currOffBalance <= bpController.m_balance))  // add force if we hit a player character that's not already off balance
        {
            hitRigidbody = hitGameObject.GetComponent<Rigidbody>();
            bpController.m_currOffBalance = bpController.m_balance * 1.2f;
            hitRigidbody.AddForce(hitGameObject.transform.forward * -1 * applyForce);
            RandomJiggleTarget(100, 75, 35, 0);
        }
    }