public void SetBodyOptions(BodyOptions tshirt, BodyOptions arms, BodyOptions pants, BodyOptions shoes) { this.TShirt.SetActiveSelfSafe(tshirt == BodyOptions.Default); this.TShirtNoArms.SetActiveSelfSafe(tshirt == BodyOptions.NoArms); bool flag = arms == BodyOptions.JustHands; this.Arms.SetActiveSelfSafe(!flag); this.Hands.SetActiveSelfSafe(flag); this._pants.SetActiveSelfSafe(pants == BodyOptions.Default); this.Shoes.SetActiveSelfSafe(shoes == BodyOptions.Default); }
// object owning data should be locked private static void Render3D(IPluginViewSettings pluginViewSettings, EventTypePluginData data, nui.Registration registration) { Debug.Assert(data != null); BodyPlugin3DViewSettings bodyPluginViewSettings = pluginViewSettings as BodyPlugin3DViewSettings; if ((bodyPluginViewSettings != null) && (registration != null) && (data.body != null) && data.bodiesValid) { if (bodyPluginViewSettings.RenderBodies || bodyPluginViewSettings.RenderHands) { data.body.Begin(); for (uint i = 0; i < BodyPlugin.bodyOptions.Length; ++i) { if (bodyPluginViewSettings.RenderBodies) { BodyOptions bodyOption = BodyPlugin.bodyOptions[i]; data.body.RenderBones(i, bodyOption.BoneEffect); if (bodyPluginViewSettings.RenderJointOrientations) { data.body.RenderJointOrientations(i, bodyOption.JointEffect); } data.body.RenderJoints(i, bodyOption.JointEffect); if (bodyPluginViewSettings.RenderInfo && (data.font != null)) { // PlayderIndex (sic) data.body.RenderInfo(i, viz.BodyInfoFlag.PlayderIndex, data.font, bodyOption.ColorVector); } } if (bodyPluginViewSettings.RenderHands) { data.body.RenderHandStates(i); } } data.body.End(0.0f); } } }
public void SetVariation(int variation, int hair, List <int> clothingItemIdList) { Material[] tShirtClean = null; Material[] tShirtRed = null; Mesh hatMesh = null; Material[] hatClean = null; Material[] hatRed = null; ClothingItem.BoneGroup index = ClothingItem.BoneGroup.Tops; Mesh topMesh = null; Material[] array = null; Material[] topRed = null; Mesh pantsMesh = null; Material[] pantsClean = null; Material[] pantsRed = null; bool flag = false; BodyOptions tshirt = BodyOptions.Default; BodyOptions arms = BodyOptions.Default; BodyOptions pants = BodyOptions.Default; BodyOptions shoes = BodyOptions.Default; this._activeVariationIndex = variation; for (int i = 0; i < this.Variations.Length; i++) { if (i != this._activeVariationIndex) { this.Variations[i].Toggle(false); } } for (int j = clothingItemIdList.Count - 1; j >= 0; j--) { if (clothingItemIdList[j] <= 0) { tshirt = BodyOptions.None; arms = BodyOptions.JustHands; pants = BodyOptions.None; } else { ClothingItem clothingItem = ClothingItemDatabase.ClothingItemById(clothingItemIdList[j]); if (clothingItem._displayType == ClothingItem.DisplayTypes.FullBody) { tshirt = BodyOptions.None; arms = BodyOptions.JustHands; pants = BodyOptions.None; shoes = BodyOptions.None; index = clothingItem._boneGroup; topMesh = clothingItem._meshLods[0]; array = this.GetMaterials(clothingItem); topRed = ((clothingItem._materialsRed == null || clothingItem._materialsRed.Length <= 0) ? array : clothingItem._materialsRed); pantsMesh = null; } else if (clothingItem._displayType == ClothingItem.DisplayTypes.Pants) { pantsMesh = clothingItem._meshLods[0]; pantsClean = this.GetMaterials(clothingItem); pantsRed = clothingItem._materialsRed; } else if (clothingItem._displayType == ClothingItem.DisplayTypes.TShirt) { tShirtClean = this.GetMaterials(clothingItem); tShirtRed = clothingItem._materialsRed; } else if (clothingItem._displayType == ClothingItem.DisplayTypes.Hat) { if (this.AllowHats()) { hatMesh = clothingItem._meshLods[0]; hatClean = this.GetMaterials(clothingItem); hatRed = clothingItem._materialsRed; flag = true; } } else { index = clothingItem._boneGroup; topMesh = clothingItem._meshLods[0]; array = this.GetMaterials(clothingItem); topRed = ((clothingItem._materialsRed == null || clothingItem._materialsRed.Length <= 0) ? array : clothingItem._materialsRed); switch (clothingItem._displayType) { case ClothingItem.DisplayTypes.TopPartial_Hands: tshirt = BodyOptions.NoArms; arms = BodyOptions.JustHands; break; case ClothingItem.DisplayTypes.TopPartial_Arms: tshirt = BodyOptions.Default; arms = BodyOptions.Default; break; case ClothingItem.DisplayTypes.TopFull_Hands: tshirt = BodyOptions.None; arms = BodyOptions.JustHands; break; case ClothingItem.DisplayTypes.TopFull_Arms: tshirt = BodyOptions.None; arms = BodyOptions.Default; break; } } if (clothingItem._hidePants) { pants = BodyOptions.None; } if (clothingItem._hideShoes) { shoes = BodyOptions.None; } } } this.ActiveVariation.Toggle(true); this.ActiveVariation.SetMeshes(hatMesh, topMesh, this.BoneGroups[(int)index].Bones, pantsMesh); this.ActiveVariation.SetMaterials(hatClean, hatRed, array, topRed, tShirtClean, tShirtRed, pantsClean, pantsRed); this.ActiveVariation.SetBodyOptions(tshirt, arms, pants, shoes); this.ActiveVariation.SetHair((!flag) ? hair : -1); }
static Req CreateReq(bool expectContinue, string[] data, BodyOptions options) { var head = default(HttpRequestHead); head.Version = new Version(1, 0); head.Headers = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase); if (expectContinue) { head.Version = new Version(1, 1); head.Headers["Expect"] = "100-continue"; } DataBuffer bodyBuffer = null; if (data != null) { switch (options) { case BodyOptions.NoHeaderIndications: bodyBuffer = CreateBody(data); break; case BodyOptions.ContentLength: bodyBuffer = CreateBody(data); head.Headers["Content-Length"] = bodyBuffer.GetCount().ToString(); break; case BodyOptions.TransferEncodingChunked: bodyBuffer = CreateBody(data); head.Headers["Transfer-Encoding"] = "chunked"; break; case BodyOptions.TransferEncodingNotChunked: bodyBuffer = CreateBody(data); head.Headers["Transfer-Encoding"] = "asddfashjkfdsa"; break; } } return new Req() { Head = head, Body = bodyBuffer }; }