Пример #1
0
    // Use this for initialization
    void Start()
    {
        bh = GetComponent <BodyHashes>();

        // TODO get and assign GameObjects
        bodyObjects  = new GameObject[4];
        activeBodies = new bool[4] {
            true, false, false, false
        };
        storedBodies = new bool[4] {
            true, false, false, false
        };

        currentIndex = 0;
        // Find player and set it as first active Body
        currentBody = GameObject.FindGameObjectWithTag("Player");
        mixer       = currentBody.GetComponent <BodyMixer>();

        cyan.SetActive(false);
        magenta.SetActive(false);
        yellow.SetActive(false);

        bodyObjects[0] = currentBody;
        bodyObjects[1] = cyan;
        bodyObjects[2] = magenta;
        bodyObjects[3] = yellow;

        ui = FindObjectOfType <UIManager>();

        camControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraController>();
        //camControl.setCameraOnPlayer(currentBody);
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     bh = this.GetComponent <BodyHashes>();
     cm = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraManager>();
 }