protected override void Open() { dispose += DemoHelper.BasicDemoSetup(DemoInfo); Scene.Engine.AddLogic(new GravityPointField(new Vector2D(500, 500), 1000, new Lifespan())); Light light = new Light(); light.Position.X = 000; light.Position.Y = 000; light.Position.Z = 0100; Body lightBody = new Body(new PhysicsState(), ShapeFactory.CreateCircle(15, 20), 40, new Coefficients(0, 1), new Lifespan()); BodyGraphic lightGraphic = new BodyGraphic(lightBody); lightGraphic.DrawProperties.Add(new Color3Property(1, 1, 1)); Scene.AddGraphic(lightGraphic); lightBody.PositionChanged += delegate(object sender, EventArgs e) { light.Position = lightBody.State.Position.Linear.ToVector3D(100); }; IShape shape = ShapeFactory.CreateSprite( Cache <SurfacePolygons> .GetItem("Monkey.png"), Cache <Surface> .GetItem("MonkeyNormal.bmp"), false, true, 3, 8, 16, light); DemoHelper.AddGrid(DemoInfo, shape, 40, new BoundingRectangle(40, 40, 900, 900), 100, 100); }
public static BodyGraphic CreateGraphic(Body body) { BodyGraphic result = new BodyGraphic(body); result.DrawProperties.Add(new StateColorProperty(body)); return(result); }
public static List <Body> AddParticles(DemoOpenInfo info, Vector2D position, Vector2D velocity, int count) { Graphic[] graphics = new Graphic[count]; List <Body> result = new List <Body>(count); Scalar angle = MathHelper.TwoPi / count; for (int index = 0; index < count; ++index) { Body particle = new Body( new PhysicsState(new ALVector2D(0, position)), ParticleShape.Default, 1f, new Coefficients(1, .5f),// coefficients.Duplicate(), new Lifespan(.9f)); result.Add(particle); Vector2D direction = Vector2D.FromLengthAndAngle(1, index * angle + ((Scalar)Rand.NextDouble() - .5f) * angle); particle.State.Position.Linear += direction; particle.State.Velocity.Linear = direction * Rand.Next(200, 1001) + velocity; //particle.Collided += new EventHandler<CollisionEventArgs>(particle_Collided); BodyGraphic graphic = CreateGraphic(particle); graphics[index] = graphic; } info.Scene.AddGraphicRange(graphics); return(result); }
// Methods public virtual void drawBody(Form form) { BodyGraphic graphic = new BodyGraphic(BodyColor); graphic.Location = new Point(10, Y); graphic.Size = new Size(100, 100); graphic.Type = BodyType; form.Controls.Add(graphic); }
protected override void Open() { dispose += DemoHelper.BasicDemoSetup(DemoInfo); IShape fighterShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 4, 50, 5); Body fighter = new Body(new PhysicsState(new ALVector2D(0, 300, 300)), fighterShape, 5000, new Coefficients(0, 1), new Lifespan()); fighter.State.Velocity.Angular = 9; fighter.Mass.MomentOfInertia = Scalar.PositiveInfinity; BodyGraphic fighterGraphic = new BodyGraphic(fighter); Scene.AddGraphic(fighterGraphic); BodyGraphic fighterGraphic2 = (BodyGraphic)fighterGraphic.Duplicate(); fighterGraphic2.Body.State.Position.Linear.Y = 500; fighterGraphic2.Body.State.Velocity.Angular = -8.5f; Scene.AddGraphic(fighterGraphic2); Body template2 = new Body(new PhysicsState(new ALVector2D(0, 200, 200)), ParticleShape.Default, 4, new Coefficients(0, 1), new Lifespan()); Matrix2x3 m = Matrix2x3.FromRotationZ(2); int count = 0; for (int x = -0; x < 1000; x += 25) { for (int y = -0; y < 1000; y += 25) { count++; Body body = template2.Duplicate(); body.State.Position.Linear = new AdvanceMath.Vector2D(x, y); body.ApplyPosition(); body.State.Velocity.Linear.X = (250 - x) / 10f; body.State.Velocity.Linear.Y = (250 - y) / 10f; body.State.Velocity.Linear = m * body.State.Velocity.Linear; body.LinearDamping = .9999f; BodyGraphic g1 = new BodyGraphic(body); Scene.AddGraphic(g1); } } Scene.Engine.AddLogic(new GravityPointField(new Vector2D(400, 400), 500, new Lifespan())); }
public static DisposeCallback CreateTank(DemoOpenInfo info, Vector2D position, List <Body> result) { Lifespan avatarLifespan = new Lifespan(); IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("tank.png"), 4, 18, 2); ObjectIgnorer ignorer = new ObjectIgnorer(); Body tankBody = new Body(new PhysicsState(new ALVector2D(0, 0, 0)), shape, 300,//new MassInfo(40, Scalar.PositiveInfinity), new Coefficients(0, 1), avatarLifespan); result.Add(tankBody); tankBody.State.Position.Linear += position; tankBody.ApplyPosition(); tankBody.CollisionIgnorer = ignorer; BodyGraphic graphic = CreateGraphic(tankBody); graphic.ZOrder = 2; info.Scene.AddGraphic(graphic); Scalar wheelSize = 18; Scalar wheelSpacing = -9; Scalar lenghtPercent = .84f; Matrix2x3 ident = Matrix2x3.Identity; BoundingRectangle rect; shape.CalcBoundingRectangle(ref ident, out rect); Scalar y = (rect.Max.Y + 4); Body lastWheel = null; BoundingPolygon polygon = new BoundingPolygon(shape.Vertexes); Ray ray2 = new Ray(new Vector2D(rect.Max.X, y), -Vector2D.YAxis); Scalar y3 = y - polygon.Intersects(ray2); Vector2D avatarBarrelOffset = new Vector2D(rect.Max.X + 10, y3); CircleShape wheelShape = ShapeFactory.CreateColoredCircle(wheelSize, 30); Scalar force = 0; for (Scalar x = rect.Min.X + wheelSize; x < (rect.Max.X - wheelSize) * lenghtPercent; x += (wheelSize * 2 + wheelSpacing)) { Ray ray = new Ray(new Vector2D(x, y), -Vector2D.YAxis); Scalar y2 = y - polygon.Intersects(ray); Vector2D offset = new Vector2D(x, y2); Body wheel = new Body( new PhysicsState(new ALVector2D(0, offset + position)), wheelShape, 10, new Coefficients(0, 3),// coefficients.Duplicate(), avatarLifespan); result.Add(wheel); wheel.CollisionIgnorer = ignorer; wheel.AngularDamping = .9f; wheel.Updated += delegate(object sender, UpdatedEventArgs e) { wheel.State.ForceAccumulator.Angular += force; }; info.Scene.AddGraphic(CreateGraphic(wheel)); HingeJoint joint = new HingeJoint(tankBody, wheel, offset + position, avatarLifespan); joint.Softness = .1f; info.Scene.Engine.AddJoint(joint); if (lastWheel != null) { AngleJoint joint2 = new AngleJoint(lastWheel, wheel, avatarLifespan); info.Scene.Engine.AddJoint(joint2); } lastWheel = wheel; } CircleShape weaponShape = ShapeFactory.CreateColoredCircle(5, 8); //now begins the abuse of anominous delegates (BIG TIME) EventHandler <KeyboardEventArgs> keyDownHandler = delegate(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.LeftArrow: force = -1500000; break; case Key.RightArrow: force = 1500000; break; case Key.Space: Scalar velocity = 2000; Matrix2x3 toWorld = tankBody.Matrices.ToWorld; Matrix2x2 toWorldNormal = tankBody.Matrices.ToWorldNormal; // Matrix2D mat = avatarBodies[0].Matrices.ToWorld; Vector2D direction = toWorldNormal * Vector2D.XAxis; PhysicsState state = new PhysicsState(); state.Position.Linear = toWorld * (avatarBarrelOffset); state.Velocity.Linear = velocity * direction + tankBody.State.Velocity.Linear; Body weapon = new Body(state, weaponShape, 5, new Coefficients(1, 1), new Lifespan(10)); //weapon.CollisionIgnorer = tankBody.CollisionIgnorer; weapon.Collided += delegate(object sender2, CollisionEventArgs e2) { if (!weapon.Lifetime.IsExpired) { weapon.Lifetime.IsExpired = true; AddParticles(info, weapon.State.Position.Linear, weapon.State.Velocity.Linear * .5f, 50); } }; // weapon.Collided += weapon_Collided; tankBody.State.Velocity.Linear -= (velocity * weapon.Mass.Mass * tankBody.Mass.MassInv) * direction; info.Scene.AddGraphic(CreateGraphic(weapon)); break; } }; EventHandler <KeyboardEventArgs> keyUpHandler = delegate(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.LeftArrow: force = 0; break; case Key.RightArrow: force = 0; break; } }; Events.KeyboardDown += keyDownHandler; Events.KeyboardUp += keyUpHandler; return(delegate() { Events.KeyboardDown -= keyDownHandler; Events.KeyboardUp -= keyUpHandler; }); }