/// <summary> /// adding a body gesture /// </summary> /// <param name="name">the name of a the gesture</param> /// <param name="segments">the segments that composed the gesture</param> public void AddGesture(BodyGestureName name, BodyGestureSegment[] segments) { BodyGesture bodygesture = new BodyGesture(name, segments); bodygesture.GestureRecognised += new EventHandler <GestureEventArgs>(this.GestureRecognised); this.gestures.Add(bodygesture); }
/// <summary> /// constructor /// </summary> /// <param name="name">the name of the gesture</param> /// <param name="segments">the segments that composed the gesture</param> public BodyGesture(BodyGestureName name, BodyGestureSegment[] segments) { this.name = name; this.segments = segments; }
/// <summary> /// adding a body gesture /// </summary> /// <param name="name">the name of a the gesture</param> /// <param name="segments">the segments that composed the gesture</param> public void AddGesture(BodyGestureName name, BodyGestureSegment[] segments) { BodyGesture bodygesture = new BodyGesture(name, segments); bodygesture.GestureRecognised += new EventHandler<GestureEventArgs>(this.GestureRecognised); this.gestures.Add(bodygesture); }
/// <summary> /// constructor for GestureEvents:BODY /// </summary> /// <param name="name">name of the body gesture</param> public Datas(BodyGestureName name) { this.GestureDatas = new GestureDatas(new BodyGestureEvent(name)); this.unknownWord = ""; }
/// <summary> /// Default constructor /// </summary> /// <param name="name">the name of the body gesture</param> public BodyGestureEvent(BodyGestureName name) { this.bodyGestureName = name; }