private void Awake() { toolHandler = GetComponent <ToolHandler>(); tilePointerBobbing = tilePointer.GetComponent <Bobbing>(); nodeGrid = FindObjectOfType <NodeGrid>(); // on pathfind fail and success trigger the animation due to tools that interact one node ahead pathFind = new EntityPathFind(PathFindCallBack, gameObject, nodeGrid, FindObjectOfType <PathRequestManager>(), speed); //to hide the curser Cursor.visible = false; animator = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); // remove? sprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); visual = GetComponent <Bobbing>(); }
void Start() { visual = GetComponent <Bobbing>(); sprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); }
private void ApplyBobbing(Bobbing bobbing) { bobSpeed = bobbing.bobSpeed * EncumberanceModifier; bobAmount = bobbing.bobAmount * EncumberanceModifier; }