void Start() { boatUpgrade = boat.GetComponent <BoatUpgrade>(); pointer = transform.GetChild(0).GetComponent <Transform>(); prevBoatIndex = boatUpgrade.BoatIndex; toSetSize = false; }
void Start() { boatFuel = GetComponent <BoatFuel>(); boatUpgrade = GetComponent <BoatUpgrade>(); ResetStats(); factIndex = 0; }
public void UpgradeBoatLevel() { switch (currentBoatUpgrade) { case (BoatUpgrade.LITTLE_BOAT): currentBoatUpgrade = BoatUpgrade.AIR_BOAT; SetCurrentBoat(); break; case (BoatUpgrade.AIR_BOAT): currentBoatUpgrade = BoatUpgrade.WOOD_BOAT; SetCurrentBoat(); break; case (BoatUpgrade.WOOD_BOAT): currentBoatUpgrade = BoatUpgrade.FISHERMAN_BOAT; SetCurrentBoat(); break; case (BoatUpgrade.FISHERMAN_BOAT): currentBoatUpgrade = BoatUpgrade.BEAUTIFUL_FISHERMAN_BOAT; SetCurrentBoat(); maxUpgraded = true; break; } }
void Awake() { pillopressval = 0.02f; pilloreleaseval = pillopressval / 10; turnstate = 0; finishedmenu = false; rotationSpeed = 5f; speed = 5f; boatupgrade = FindObjectOfType<BoatUpgrade>().GetComponent<BoatUpgrade>(); turningspeed = boatupgrade.getTurningSpeed(); }
public Upgrade(UpgradeType upgradeType) { this.upgradeType = upgradeType; switch (upgradeType) { case (UpgradeType.FISHING_ROD): currentFishingRodUpgrade = FishingRodUpgrade.WOOD; SetCurrentUpdateLevel(); break; case (UpgradeType.BETTER_BOAT): currentBoatUpgrade = BoatUpgrade.LITTLE_BOAT; SetCurrentUpdateLevel(); break; } this.maxUpgraded = false; }
private void Start() { _targetPosition = transform.position; boatCurrentState = BoatState.START; boatFuel = GetComponent <BoatFuel>(); boatStats = GetComponent <BoatStats>(); boatUpgrade = GetComponent <BoatUpgrade>(); boatColliders = gameObject.GetComponents <BoxCollider>(); //HealthBar.OnBirdRescueSuccess += BirdSaved; //HealthBar.OnBirdRescueFail += BirdDied; tutorial.SetActive(true); FindObjectOfType <AudioManager>().Play("Ocean"); FindObjectOfType <AudioManager>().Play("Engine"); FindObjectOfType <AudioManager>().Volume("Engine", 0.4f); FindObjectOfType <AudioManager>().Play("EngineStart"); }
void Start() { boatUpgrade = GetComponent <BoatUpgrade>(); y = 15; }
void Start() { canHitPirate = false; hashitkraken = true; movement = FindObjectOfType<Movement>().GetComponent<Movement>(); pickupspawner = FindObjectOfType<PickUpSpawning>().GetComponent<PickUpSpawning>(); menucontrols = FindObjectOfType<MenuControl>().GetComponent<MenuControl>(); //lvlm = FindObjectOfType<LevelManager>().GetComponent<LevelManager>(); krakenspawner = FindObjectOfType<KrakenSpawn>().GetComponent<KrakenSpawn>(); //so = FindObjectOfType<SpawnObstacles>().GetComponent<SpawnObstacles>(); boatupgrade = FindObjectOfType<BoatUpgrade>().GetComponent<BoatUpgrade>(); pirateTime = 8.0f; collisionParticles = GameObject.FindGameObjectWithTag("CollisionParticle"); //sfx = GameObject.Find("SfxPlayer").GetComponent<AudioSource>(); }
private void Start() { boatStats = GetComponent <BoatStats>(); boatUpgrade = GetComponent <BoatUpgrade>(); }