public PetrolBombMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 5.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; }
public PetrolBombMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 5.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; }
public NailTrapMissile(Tower ownerTower, Minion targetMinion, float slowAmount, float dmgPerSecond) : base(ownerTower, targetMinion) { movementSpeed = 50.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; this.slowAmount = slowAmount; this.dmgPerSecond = dmgPerSecond; }
public NailTrapMissile(Tower ownerTower, Minion targetMinion,float slowAmount,float dmgPerSecond) : base(ownerTower, targetMinion) { movementSpeed = 50.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; this.slowAmount = slowAmount; this.dmgPerSecond = dmgPerSecond; }
public Player(string name) { Name = name; if (CurrentPlayer == null) { CurrentPlayer = this; } Board = new Boards.Board(this); Nukes = Options.OPTIONS["Nukes"]; }
static void AddCursorTo(List <StringBuilder> sbs, Boards.Board board) { var y_0 = 2 * board.SelectedTile.Coords.Y; var x_0 = 5 * board.SelectedTile.Coords.X; for (int y = y_0; y < y_0 + BOX_HEIGHT; y++) { int x = x_0; sbs[y][x++] = VERT_THICK; if (y == y_0 || y == y_0 + BOX_HEIGHT - 1) { for (; x < x_0 + BOX_WIDTH - 1; x++) { sbs[y][x] = HOR_THICK[Convert.ToInt32(y != y_0)]; } } sbs[y][x_0 + BOX_WIDTH - 1] = VERT_THICK; } }
public static string Render(this Boards.Board board, bool enemy) { var sbFinal = new StringBuilder(14400); List <StringBuilder> sbs = new List <StringBuilder>(); for (var y = 0; y < Options.OPTIONS["Board height"]; y++) { List <StringBuilder> sb = new List <StringBuilder>(); for (int i = 0; i < BOX_HEIGHT; i++) { sb.Add(new StringBuilder()); } for (var x = 0; x < Options.OPTIONS["Board width"]; x++) { int BOX_Y = (y == 0 ? 0 : 1); int BOX_X = Convert.ToInt32(x != 0); sb[0].Append(BOX[BOX_Y][BOX_X]); sb[0].Append(new String(HOR, BOX_WIDTH - 2)); for (int i = 1; i < BOX_HEIGHT - 1; i++) { sb[i].Append(VERT); } for (int i = 1; i < BOX_HEIGHT - 1; i++) { if (i == (int)Math.Ceiling((float)(BOX_HEIGHT - 2) / 2)) { sb[i].Append(GetTileValue(board.Map[y][x], enemy)); // tile value } else { sb[i].Append(new String(' ', BOX_WIDTH - 2)); } } if (y + 1 == Options.OPTIONS["Board height"]) { sb.Last().Append(BOX[2][BOX_X]); sb.Last().Append(new String(HOR, BOX_WIDTH - 2)); if (x + 1 == Options.OPTIONS["Board width"]) { sb.Last().Append(BOX[2][2]); } } if (x + 1 == Options.OPTIONS["Board width"]) { sb[0].Append(BOX[BOX_Y][2]); for (int i = 1; i < BOX_HEIGHT - 1; i++) { sb[i].Append(VERT); } } } sbs.Add(sb[0]); for (int i = 1; i < BOX_HEIGHT - 1; i++) { sbs.Add(sb[i]); } if (y + 1 == Options.OPTIONS["Board height"]) { sbs.Add(sb.Last()); } } if (!State.TurnEnded) { AddCursorTo(sbs, board); } sbFinal.AppendJoin('\n', sbs); while (sbFinal[sbFinal.Length - 1] == '\n') { sbFinal.Remove(sbFinal.Length - 1, 1); } return(sbFinal.ToString()); }