Пример #1
0
    public void OnDrag(PointerEventData eventData)
    {
//		Debug.Log ("Dragging");
//		Debug.Log (eventData.pointerCurrentRaycast.worldPosition);
        pointerWorldPosition = eventData.pointerCurrentRaycast.worldPosition;
        insideBoardBoundary  = BoardUtilities.pointerInsideBoundary(pointerWorldPosition, gameBoardBoundary);
        if (onDragging != null && InputEnabled && insideBoardBoundary)
        {
            onDragging(pointerWorldPosition);
        }
    }
Пример #2
0
 public void OnBeginDrag(PointerEventData eventData)
 {
     if (InputEnabled)
     {
         //Debug.Log ("Drag Begin");
         pointerWorldPosition = eventData.pointerCurrentRaycast.worldPosition;
         insideBoardBoundary  = BoardUtilities.pointerInsideBoundary(pointerWorldPosition, gameBoardBoundary);
         if (insideBoardBoundary)
         {
             if (onDragStart != null)
             {
                 onDragStart(eventData.pointerCurrentRaycast.gameObject, pointerWorldPosition);
             }
         }
     }
 }
Пример #3
0
 void doDragStart(Vector3 v)
 {
     screenRay = Camera.main.ScreenPointToRay(v);
     Physics2D.GetRayIntersectionNonAlloc(screenRay, hitResults);
     //Debug.Log(hitResults[0].collider);
     if (hitResults[0].collider != null)
     {
         pointerWorldPosition = hitResults[0].point;
         insideBoardBoundary  = BoardUtilities.pointerInsideBoundary(pointerWorldPosition, gameBoardBoundary);
         if (insideBoardBoundary)
         {
             //Debug.Log("fire");
             fireOnDragStart(hitResults[0].collider.gameObject);
         }
     }
 }
Пример #4
0
 void doDragging(Vector3 v)
 {
     if (hitResults[0].collider != null)
     {
         //Debug.Log(hitResults[0].collider);
         pointerWorldPosition = Camera.main.ScreenToWorldPoint(v);
         /*update z, so it is the same as the boundary and the units on board*/
         pointerWorldPosition.z = tableUnitZ;
         insideBoardBoundary    = BoardUtilities.pointerInsideBoundary(pointerWorldPosition, gameBoardBoundary);
         if (insideBoardBoundary)
         {
             fireOnDragging(pointerWorldPosition);
         }
         else
         {
             //Debug.Log("out of boundary");
             doDragEnd();
         }
     }
 }