Пример #1
0
    public void ThrowStone(Direction dir)
    {
        HideArrows();
        BoardSpace     space = currentTile;
        BoardSpaceEdge edge  = currentTile.GetEdge(dir);

        while (!edge.blocked)
        {
            space = edge.otherSpace;
            edge  = space.GetEdge(dir);
        }
        space.isVisible = true;
        space.RefreshVisibility();
    }
Пример #2
0
    public void LookDirection(Direction dir, int range)
    {
        currentTile.isVisible = true;
        Vector2Int searchSpace = currentTile.coordinates;

        int        distance = 0;
        BoardSpace next     = currentTile;

        while (!next.GetEdge(dir).blocked&& distance < range)
        {
            searchSpace   += dir.ToCoordinates();
            next           = boardGenerator.GetSpace(searchSpace);
            next.isVisible = true;
            distance++;
        }
    }
Пример #3
0
 public bool CanWalk(Direction dir)
 {
     return(stepsLeft > 0 && !currentTile.GetEdge(dir).blocked);
 }