Пример #1
0
        private void OnLoad(object sender, RoutedEventArgs e)
        {
            BoardSelector.Focus();

            // we do not want to cache the assembliy list
            // because user could have un/installed SDK without restarting Visual Studio
            ThreadPool.QueueUserWorkItem(RegisteredAssembliesEnumerator);

            string[] folderPaths = Gadgeteer.EnumerateHardwareDefinitionFolders(new MainboardNamingFirstComparer()).ToArray();

            if (folderPaths != null && folderPaths.Length > 0)
            {
                BoardProgress.Maximum    = folderPaths.Length;
                BoardProgress.Visibility = Visibility.Visible;

                foreach (string folderPath in folderPaths)
                {
                    ThreadPool.QueueUserWorkItem(CheckForMainboard, folderPath);
                }
            }
            else
            {
                InlineMessage = States.InlineStateForNoBoards();
            }
        }
Пример #2
0
 // only called before Start()
 // have other scripts call BoardSelector data
 private void Awake()
 {
     /* Instance will
      * not be destroyed when going into next Scene
      * destroyed when going back to previous Scene
      */
     // if a board was never selected, instantiate it
     if (Instance == null)
     {
         Instance = this;
     }
     // board was instantiated, but player wants a different one
     else
     {
         Destroy(Instance.gameObject);
         Instance = this;
     }
 }