private void DrawButton_Click(object sender, EventArgs e) { var args = new BoardReportArgs(true, true, true); this.DrawEvent(sender, args); this.UpdateUI(args); this.DrawButton.Enabled = false; }
private void button5_Click(object sender, EventArgs e) { this.TogglePlayerUI(); var args = new BoardReportArgs(false, false, true); this.End(sender, args); this.UpdateUI(args); this.TogglePlayerUI(); }
private void SelectEnemy(object sender, EventArgs e) { if (this.battleParams.battleSelectEnemy) { this.battleParams.IdDefender = (sender as PictureBox).Image.Tag.ToString(); this.battleParams.battleSelectEnemy = false; this.SetClicking(this.aiMonsters, false); var args = new BoardReportArgs(true, true, true, bArgs: new BattleArgs(this.battleParams.IdAttacker, this.battleParams.IdDefender)); this.Battle(sender, args); this.UpdateUI(args); this.battleParams.IdAttacker = this.battleParams.IdDefender = null; if (this.pFieldC.Where(x => x.Image != null).Any()) { this.BattleButton_Click(this.BattleButton, e); } } }
private void RaisePlay(object sender, MouseEventArgs e) { // TODO: add a message box that ask for monster position or something like that bool left = e.Button == MouseButtons.Left; var box = sender as PictureBox; if (box.Image == null) { return; } var args = new BoardReportArgs(this.EndTurnButton.Enabled, this.EndTurnButton.Enabled, left, box.Image.Tag.ToString()); this.PlayCardEvent(sender, args); this.UpdateUI(args); this.pHandC[args.Player.Hand.Count].Image = null; this.SetClicking(this.pHandC, false); }
private void UpdateUI(BoardReportArgs args) { for (int i = 0; i < 6; i++) { if (args.PlayerMonsters.Count > i) { UpdateBox(this.pFieldC[i], args.PlayerMonsters[i], args.PlayerMonsters[i].FaceUp); } else if (i < this.pFieldC.Length) { this.pFieldC[i].Image = null; } if (args.PlayerEffects.Count > i) { UpdateBox(this.pSpellC[i], args.PlayerEffects[i], args.PlayerEffects[i].FaceUp); } if (args.AIMonsters.Count > i) { UpdateBox(this.aiMonsters[i], args.AIMonsters[i], args.AIMonsters[i].FaceUp); } else if (i < this.pFieldC.Length) { this.aiMonsters[i].Image = null; } if (args.AIEffects.Count > i) { UpdateBox(this.aiSpells[i], args.AIEffects[i], args.AIEffects[i].FaceUp); } if (args.Player.Hand.Count > i) { UpdateBox(this.pHandC[i], args.Player.Hand[i]); } } this.aiLife.Text = args.AI.LifePoints.ToString(); this.playerLife.Text = args.Player.LifePoints.ToString(); this.PlayerCardsInDeck.Text = args.PlayerCardsRemaining.ToString(); }