void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } Instance = this; // Furthermore we make sure that we don't destroy between scenes (this is optional) DontDestroyOnLoad(gameObject); BoardMatchContainer = new BoardMatchContainer(); BonusChecker = new BonusChecker(); }
// Use this for initialization void Awake() { BoardMatchData = new BoardMatchContainer(); }